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Newcomers DBPro Corner / Black figure offset to object i didnt ask for.. help !!

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Vincent Van Blade
14
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Joined: 4th Nov 2010
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Posted: 1st Dec 2010 19:02
okay i just started of using dark basik like 2 weeks ago and have been modeling a lot in Blender 2.49 (i know it is 2.4 something ^^)

and finaly loaded it in to the game code and well here is the problem
a black figure shows op on top of the model i just loaded in and is off set a bit out and up

i have no idea what went wrong i using the LOAD OBJECK command and simpel camera control nothing more

eny one tryed this before?

plz some one help me with this problem it totaly yams my prograss

thx in adwance
nitrohaze
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Posted: 1st Dec 2010 19:55
Hi Vincent

Having a bit of a problem visualising what you mean, would you be able to post a screen shot?
Vincent Van Blade
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Posted: 3rd Dec 2010 11:39
well ofcouse, sorry, here u go it is all the black shadow loooking mesh i wanna get rid of

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Vincent Van Blade
14
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Posted: 3rd Dec 2010 12:18
hey every one reading this

i found the anser to my problem and thought i whud share it with envry one needing

i apeard that the Black Figrure thingy was a limb i didn't know the object had from when i loaded it.

so the leason learn today is:

1. Check ur limbs
2. Clean ur object for stuff not needed

if it hels eny one here is the code there salwed my problem


hope it helps

by the way im still learnig so dont be hard on me
and thax to nitro for ur fast respond to my troble
nitrohaze
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Posted: 3rd Dec 2010 14:32
Hi Vincent,

Glad you sorted it

Kindest Regards
Vincent Van Blade
14
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Posted: 4th Dec 2010 08:54
and thank ur for your respond my friend ^^
Vincent Van Blade
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Posted: 4th Dec 2010 08:59
Btw do u know how to affset a rotation like .... the earth rotation around the sun ?

with out that im pretty screwed and i cant really find eny good leads on it or am i just looking the wrong places ?


a big thx to eny leads giving
DVader
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Posted: 11th Dec 2010 16:58 Edited at: 11th Dec 2010 17:05
Sun orbit? Fairly easy when you know how, unless you want a real orbit and not just circular. Two ways, maths or smoke and mirrors, both work pretty much the same. Easiest way to explain is method 2 smoke and mirrors lol. Position your planet at the same co-ords as your sun. Yrotate it. Then move it back away from the center. Do all this in one cycle so you never see the object doing its stuff. Having it do that each loop basically makes it rotate around the target object at whatever distance you move the object away.

I have literally just typed that straight in here so it may not work. Looks ok off top of my head though.

http://s6.bitefight.org/c.php?uid=103081
TheComet
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Location: I`m under ur bridge eating ur goatz.
Posted: 11th Dec 2010 18:08
Why didn't you listen to the other people in the other thread about offsetting the rotation point by offsetting limb 0 of the object? Here is an example:



And for real orbital rotation (ovals), you use cos() and sin() functions:



TheComet

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