You probably would want this in the script section.
Here is a script I use for one of my developments. Player collects a book and can view it by pressing V. Notice I define two huds (book1 and book2), which means when the player presses V, they view page one of the book, press V to view page two, then press V to close the book (hide the hud). Also once they hit the zone, they can access this book *anywhere* in the level. I attach this script to a trigger.
;Artifical Inteligence Script::::::::::::::::::::::::::
desc = Shows Book Text HUD (When V Key Is Pressed)
;Triggers
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=RPG_Mod\huds\ww2_bf\ww2_bf_l04objhud07b.tga,hudname=book1,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=RPG_Mod\huds\ww2_bf\ww2_bf_l04objhud07c.tga,hudname=book2,hudhide=1,hudmake=display,state=10
;V Key Pressed
:state=10,plrwithinzone=1
:state=10,rpg_itemreadytouse=$Books,scancodekeypressed=47:hudshow=book1,timerstart,state=15
:state=15,timergreater=500,scancodekeypressed=47:hudunshow=book1,state=20
:state=20,scancodekeypressed=47:hudshow=book2,timerstart,state=25
:state=25,timergreater=500,scancodekeypressed=47:hudunshow=book2,state=30
:state=30,scancodekeypressed=47:timerstart,state=35
:state=35,timergreater=500:state=10
;End of Script
Feel free to modify it to your needs.
- BlackFox

RPG Mod- Create a world full of adventure