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FPSC Classic Models and Media / model animation problem

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SOLO DESIGN
17
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Joined: 30th Jul 2008
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Posted: 3rd Dec 2010 14:35
Hi,
I have an issue with one of my Melee Models - In Milkshape it animates no problem but in FPSC he glitches and goes horizontal for one frame of the animation. Not sure why as he has no horizontal animation, I am using v 1.7 and ragdoll.

Here is a screenshot to demonstrate what I mean.....

The model does this every so often.......
Has anyone else had this problem????

Thanks
seppgirty
FPSC Developer
17
Years of Service
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Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 4th Dec 2010 05:47
i had a similar problem and it turned out to be that the root bone was not at the 0,0,0 position. try adjusting that and then export it again..

gamer, lover, filmmaker
SOLO DESIGN
17
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Joined: 30th Jul 2008
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Posted: 4th Dec 2010 10:30
ah ok, thanks for that! will give it a go.
You say root bone I take it that is the initial bone in MILKSHAPE that when selected highlights the whole skeleton?
seppgirty
FPSC Developer
17
Years of Service
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Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 4th Dec 2010 16:43
yes it is. it is actually covered in the FPSC community guid on how to reset it.

gamer, lover, filmmaker
SOLO DESIGN
17
Years of Service
User Offline
Joined: 30th Jul 2008
Location:
Posted: 5th Dec 2010 20:34
ok have tried that, redone the root bone at x0,y0,z0 and even rigged the charcter again, saved, exported but it still does a horizontal frame every time before it attacks in FPSC but not in MILKSHAPE the skeleton is the same as a model pack and that model behaves with no issues both have same FPE... no idea why this is happenning.

The charcter does not get stuck in the floor or animate on the spot it just flips horizontal before it attacks in FPSC...no idea where I am going wrong..... I have even reloaded FPSC again but no joy.....a real pain this is!!!

Any ideas would be appreciated while i still have some hair hahahahahahahahahaha
SOLO DESIGN
17
Years of Service
User Offline
Joined: 30th Jul 2008
Location:
Posted: 6th Dec 2010 15:22
yay!!! Finally sorted it!!!
It was down to a bone (not the root bone) that was with the hand for the weapon that the model carried. I could only see this in FRAGMOTION as it was invisible in MILKSHAPE once deleted the model animated perfectly.

BIG NOTE: Only have the ROOT bone as a bone that does not animate in your models any other bone will mess up animation.

Thanks seppgirty for the thought to pick through the bones of my model!!!

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