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3 Dimensional Chat / UV Map Blind Spot

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Design Runner
14
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 4th Dec 2010 02:17 Edited at: 4th Dec 2010 02:18
How would I fix a blind spot such as the one shown in the image I posted? I am using UVMapper Classic.

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Link102
19
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Joined: 1st Dec 2004
Location: On your head, weeeeee!
Posted: 4th Dec 2010 10:56
you can let the texture map "bleed" a little by drawing outside of the uv's.

Design Runner
14
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 4th Dec 2010 16:46
Thank you! You have no idea how much that helped me!
Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 4th Dec 2010 18:10
well, actually we do have an idea, since we've all been there =)


[Q]uik, Quiker than most
Link102
19
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Joined: 1st Dec 2004
Location: On your head, weeeeee!
Posted: 5th Dec 2010 11:57 Edited at: 5th Dec 2010 11:57
I'm glad it helped.
Here's another tip: Don't put your uv's to close to the edge of the texture, the texture will wrap around.

Slayer
21
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Joined: 15th Nov 2003
Location: CA
Posted: 6th Dec 2010 19:46
@Link102 hey man thanks for giving that tip! I was wonder how I was going to fix that problem, I had them to close hahaha

I dont know how to spell

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