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FPSC Classic Scripts / does v117 support ..nextlevel

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veer
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Posted: 5th Dec 2010 14:22
does v117 support nextlevel command so i can revisit my level back
zerocool126
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Posted: 8th Dec 2010 01:03
nope once u go to next level you can go back i wish they would change this because it would be cool if you played a level then visited it later
Flatlander
FPSC Tool Maker
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Posted: 9th Dec 2010 02:37 Edited at: 9th Dec 2010 02:38
RPG Mod supports it. It also saves all necessary data so that when you go back to the previous level everything will be the same as when you had left. Also if you pick up inventory in another level and go to a previous level it will retain the inventory including weapons picked up. Also, you don't have to just go to the next level. You can go to any level you allow your player to go to.

RPG Mod is integrated into v117 so you have all the features of v117 as well as RPG Mod. You don't even have to use RPG Mod in a particular game.

I reject your reality and substitute my own!

Add more adventure to your game -- use RPG Mod
BlackFox
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Posted: 9th Dec 2010 04:11 Edited at: 9th Dec 2010 04:49
Quote: "RPG Mod is integrated into v117 so you have all the features of v117 as well as RPG Mod. You don't even have to use RPG Mod in a particular game."


Actually, they will have to setup RPG Mod- the three fpi scripts must at least be in place or they will have issues. They don't have to setup any of the features, but ensure those files are in place.

Unfortunately, RPG Mod, and perhaps Project Blue?, are the only choices to switch levels.

**Additional**

I just checked the last manual of PB I have (which is PB v1.7). According to the manual, it does support nextlevel=x- when the current level is completed, Level X will begin. RPG Mod does traverse back and forth in levels multiple times with inventory and weapons collected as Flatlander outlined.

- BlackFox

RPG Mod- Create a world full of adventure
veer
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Posted: 9th Dec 2010 21:43
thank you very much this is what i needed
Plystire
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Posted: 9th Dec 2010 22:23 Edited at: 10th Dec 2010 21:46
[EDIT] Me being incompetent [/EDIT]


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
veer
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Posted: 9th Dec 2010 22:44
Quote: "[quote]I don't know exactly what benefits RPGMod boasts over PB as far as this command is concerned"


probably he mean something like a weapon level(room) where you can go select only limited weapon 3 out of total 10 gun..
BlackFox
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Posted: 9th Dec 2010 23:28 Edited at: 12th Dec 2010 07:31
<edited>

- BlackFox

RPG Mod- Create a world full of adventure
Flatlander
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Posted: 10th Dec 2010 00:33 Edited at: 10th Dec 2010 01:07
Josh, can you prove I stole anything? Even the idea would be hard to prove but yet ideas cannot be stolen. I admit there have been some of your commands that gave me impetus to re-create, but I did not steal any of your code. I created my own. I'm capable of that don't you know. Have you tested your own "nextlevel" command thoroughly? Everything is retained as long as you continue to go forward. However, if you go back to a previous level then all bets are off. Yes stock variables no matter which direction you go as far as the next level will be retained.

Hopefully, you had saved all the level positions (conditions) of the current level as I did when the player goes to the next level because they will be needed when and if he returns to that level. Such things as opened doors and positions of all other entities as well as characters is a real necessity. You don't want the player to return and everything is set as if they started the level for the first time; which it will be if you don't save the positions and restore them after the level is rebuilt.

BTW, when I first started using FPSC, the ability to go to different levels was on my mind before I even knew about your mod. Also, I want to remind you that the only reason that I first downloaded your mod was to use your variable system. Also, do you remember that I gave you $30.00 US to support your continued work on the mod and it was a guarantee that I would get your next (Plystire) mod? Well, that didn't every happen. I didn't mind because I was just wanting to help you out because you didn't have work at that time. At least that is what you told me.

Quote: "Project Blue has had "nextlevel" since before RPGMod's creation. It STOLE it from Ply's Mod (which had the command since v1.05, and integrated with PB after v1.09)."


And now you accuse me of stealing it? How absurd!

I reject your reality and substitute my own!

Add more adventure to your game -- use RPG Mod
BlackFox
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Posted: 10th Dec 2010 02:12 Edited at: 12th Dec 2010 07:32
<resolved>

- BlackFox

RPG Mod- Create a world full of adventure
KeithC
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Posted: 10th Dec 2010 04:44
@Ply: Your comments and accusations are uncalled for. Comments such as yours are demeaning to others; consider this a friendly warning.

-Keith

Roger Wilco
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Posted: 10th Dec 2010 15:55
How could you even steal such a command as a 'nextlevel' command? It's a feature that has existed for nearly as long as video games have existed. Take Super Mario Bros., for example. When you go to the next level, your score carries over with you.

It's like one of the arguments I've seen on the boards, where this one guy was pouting over people making third person games, claiming they were only mimicking him. Maybe it was actually him stealing the concept from Fade to Black for the Playstation? Some features just go so far back, you simply can't "steal" them because they've been around for so long. They're standard building blocks for games.

Taking pride in ones work is good, but some of the ego's on these boards are just so overly inflated, you wonder if they'll ever burst.
Plystire
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Posted: 10th Dec 2010 21:45 Edited at: 10th Dec 2010 21:47
@Terry and BlackFox (and BlueFox):

I can certainly see how my comment was taken the way that it was. I really chose poor wording.

Quote: "Project Blue has had "nextlevel" since before RPGMod's creation. It STOLE it from Ply's Mod (which had the command since v1.05, and integrated with PB after v1.09)"


This statement was not to say that RPGMod stole the command from Ply's Mod. I was attempting to poke fun at myself by saying that PB stole the command from Ply's Mod (Since Ply's Mod was not recognized for having the command as well), but looking back at how I worded it, I suppose I shouldn't have included RPGMod in that sentence at all. I tried to say that PB stole the command from Ply's Mod, not RPGMod (since it was out before RPGMod was).

If I were truly accusing anyone of something, I certainly would not refer to them as an "it". And believe me, I would not be accusing their product of the stealing, I would accuse them. I know this all sounds like some long-winded excuse to get out of trouble, but it's the truth.

Although I see RPGMod as a fierce competitor to PB, it has never been my intention to bear ill-will towards its creators or affiliates. And I certainly would not accuse someone of stealing an idea as minute as that.

I am deeply sorry for how my comment came out and for any offense it has caused. I won't ask for your forgiveness because I know that it would take more than my simple words to earn forgiveness.

@Terry:
Quote: "You don't want the player to return and everything is set as if they started the level for the first time; which it will be if you don't save the positions and restore them after the level is rebuilt."


Thank you for pointing that out. I was aware that levels did, in fact, revert to their former states when revisited. However, I was also aware that many games did this intentionally, so that a player could re-play the level in mint condition with all pieces restored. Since variables are carried over between levels, if a developer desired to keep a level the way it was when the player left, they could script all entities to do so. I wanted to leave it up to the designer as to how this should act.
Though, for RPG games it is common for prior levels to stay exactly the way the player left them upon leaving, so I see it as a good thing that you went the route that you did. It saves the developer a lot of time than doing it the way it is designed in PB.

And I am aware that you are fully capable of making your own features. You are a very talented developer in your own right.


I'll cut it off here.... don't want to talk too much and make the same mistake twice.


@KeithC:

Quote: "Comments such as yours are demeaning to others; consider this a friendly warning."


That is your prerogative. Warning accepted. I'll be more careful with my wording in the future.


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
Flatlander
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Posted: 10th Dec 2010 22:41 Edited at: 10th Dec 2010 22:44
Thank you for clearing that up.

Regarding previous levels retaining positions. I understand how in a first shooter game it would be OK to reset the level and allow the player to replay it. Also, using the variables makes it very flexible.

And as you had stated RPG requires a little more possibilities that can be easily scripted (well might be easy but can be confusings).

RPG Mod has the following commands that are used for next level play:

The first of the following two commands sets the level and then the next one will go to the level. These commands do not retain any positional data.



The following commands will allow one to save the current positions and then restore them but they do not have to be used.



The above commands are used when you want to retain all data in a particular level. Using these two commands in conjunction with the former commands will allow the player to return to a previous level with all positional data intact. However, this does not include RPG Mod data. There are two other commands that deals with RPG Mod data.

As Blackfox had indicated, and as Ply so aptly reminded us, PB does have a next level command and just as with RPG Mod, it will require some scripting to accomplish your needs.

Again, PB has several features available that RPG Mod does not have and probably will never have. So it is up to the individual developer as to which he would like to use. I have always stated that the developer can have both avaible and use whichever one he thinks would best serve his game developing needs. As far as I'm concerned this is not a contest . . .

. . . and with me it has never been a marketing issue.

I reject your reality and substitute my own!

Add more adventure to your game -- use RPG Mod
veer
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Posted: 10th Dec 2010 23:42
can we used nextlevel in menu

like selecting level 2 or level 6

i think it should ....let me try it
Plystire
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Posted: 11th Dec 2010 00:06 Edited at: 11th Dec 2010 00:06
Terry, I've sent both you and Blackfox an email.

@veer:

Yes, you should be able to select any of your levels to be forwarded to.


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
BlackFox
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Posted: 11th Dec 2010 01:06
Quote: "I am deeply sorry for how my comment came out and for any offense it has caused. I won't ask for your forgiveness because I know that it would take more than my simple words to earn forgiveness."


Thank you for the clarification, Plystire. Since RPG Mod now falls under our purview for development (myself and Cathy), I tend to let the company side take over when things like this happen. Owning a company and seeing it grow has its challenges, and this is one of them. I realize that this is a gaming board and there are those that don't like or appreciate the company aspect to development, but we have a considerable amount invested in RPG Mod and it's growth, as well as all our developments (both current and released). We tend to get a bit protective when things like this appear, although this is the first time for us in this context. And although I was spitting nails, I will thank Cathy for keeping myself calm and forcing me to step back to "think it through" or as she said "let cooler heads prevail". I am lucky to have both a company partner and wife in one role- she sees things differently than I do most times.

Yesterday was not exactly a good day for myself. After having a root canal and a wisdom tooth dealt with on the same side, I allowed my irritability to take control. Instead, I could have e-mailed you directly to continue this outside of the forum. My apologies to you as well if anything said from my end caused you any discontent. Next time I will know better and act accordingly.

With that said, it's all good and we can move forward from this where I stand.

Quote: "Terry, I've sent both you and Blackfox an email."


I'll check it out and respond via e-mail as soon as I get supper rolling. Otherwise, Cathy will have my head.

- BlackFox

RPG Mod- Create a world full of adventure

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