Hi:
You can export the old characters from poser 1 to 3 that don't have so many polys. Export the estatics model to 3ds format then open with
milshape to optimise and edit it, and finish the look of the model in unwrap3D.
At last you can open the model in CharacterFX for animate and export in directX format .x.
The last year i start a proyect of an aventure game with characters made in poser and escenes made in truespace. It looks good but i dont finish the proyect becose i discover DBPRO and start make things in 3D
P.D: Yes, you are rigth mi english sucks.
Saludos desde Argentina
Don't use a spoon to dig a hole!!!