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Dark GDK / 3d game Physics

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Szymat
14
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Joined: 17th Oct 2010
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Posted: 7th Dec 2010 17:24
Hi!

I have a question. How to make a physics into Dark GDK 3d game?
(without using DarkPhysics).

I mean simple physics WITH jump?
Abraxas77
14
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Joined: 26th Aug 2010
Location:
Posted: 18th Dec 2010 03:35 Edited at: 18th Dec 2010 03:36
I'm using Bullet in my game (http://bulletphysics.org). It was well received and respected from its very first release. It has been implemented in Blender, some notable games, and even a few feature films. The API is fairly simple, but the documentation is (IMO) not up to par. Given that, it took me the better part of a weekend to implement it into my game.

Oh ... and yes, it does have a jump feature (check out btKinematicCharacterController).

Some other physics APIs are nVidia's PhysX, Open Dynamics Engine (ODE), and Newton (sorry I don't have links readily available ... google will find them).

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