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Dark GDK / dbo isnt loading texture why

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Ramirez M
13
Years of Service
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Joined: 7th Dec 2010
Location:
Posted: 8th Dec 2010 21:59 Edited at: 8th Dec 2010 23:41
Hi,
iam loading my .DBO, but i dont know how it isnt loading the texture

how it works? it must be in the same folder? or what about format?


Ramirez M
13
Years of Service
User Offline
Joined: 7th Dec 2010
Location:
Posted: 9th Dec 2010 00:26
humm now i know its about format!
stf dont load
WLGfx
17
Years of Service
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Joined: 1st Nov 2007
Location: NW United Kingdom
Posted: 10th Dec 2010 01:00
When you build your code, although the exe is in another folder, running it via vc++ the default folder is the project path (not the debug or release folder). Referencing the dbo from your root dir should load it in. However running the exe directly from the debug folder will not locate it.
The program exporting the dbo may not export the textures unless you've rendered the lightmaps first too, thats if the dbo has loaded but without textures.

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