Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / The Apprentice Engine

Author
Message
Travis Gatlin
15
Years of Service
User Offline
Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 9th Dec 2010 03:49 Edited at: 9th Dec 2010 03:58
THE APPRENTICE ENGINE
This is an Open Source TPS Creator This is at Alpha 0.2 stage really, it's just at a Semi-Usable state, of course you cannot make a game in it's current state, but that's why it's alpha.


CURRENT FEATURES:
Temporary Custom Terrain
Character Movement
Character Animation
Default Media Path Settings
.X and .3DS Model File Support
jpg, dds, bmp, tga file support
Model Scaling


PLANNED FEATURES:
Realtime Terrain Modification (BlitzTerrain)
Bumpmapping
Terrain Sculpting
Enviroment Mapping
Event-Triggers
Realistic Physics(Newton Physics)
Character\Enemy Ragdoll
Particles
Vehicles
(Hopefully) Realtime day\night cycles
Realtime Reflections
Sphere-Mapping
Cube-Mapping
Cartoon Shading
Specular Reflections
Individual-Limb Effects
Custom Shaders
FOV Controls(Zooming)
(Hopefully)Gore
(Hopefully) Source Code Exporter
Windows GUI

This Game Engine wasn't originally meant to be released to the public yet but i have decided to do so, i am not the best programmer in the world so not everything in the engine will be perfect.
All Plugins used in this game engine will be free\open source and i will give credits when needed.
This engine will be used to create the series based off of the last apprentice or The Spooks Apprentice in other countries.

Download will be avaliable Here

Screenshots!

Object Moving Interface


Game Testing (Not Finished)

Virtual Nomad
Moderator
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 9th Dec 2010 04:37
no offense, travis, but it looks like you've served this up prematurely. especially so when the current features will either a) have to be re-written when planned features are implemented or, b) 'features' are standard dbpro features. further, i took a look at the current code offered and, as you continue to add to it, it will become a mountain of spaghetti without more formatting, indentation, etc.

anyway, ambitious project here and i wish you the best!

Virtual Nomad @ California, USA . DBPro V7.5
AMD Phenomâ„¢ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
ATI Radeon HD 3650 @ 512 MB . Vista Home Premium 64 Bit
Travis Gatlin
15
Years of Service
User Offline
Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 9th Dec 2010 23:06
None taken, ive never been good with organizing code.
and i know most of the features are standard, i plan to give this to people who cant program well but give them the same features as any programmer Could have.
im not really that good, but i figure that it will serve as a good training.

Login to post a reply

Server time is: 2024-11-24 14:53:33
Your offset time is: 2024-11-24 14:53:33