Hey guys,
I'm making a 2D game, where essentially the player is a little arrow in the center of the screen. The circle doesn't move, but by pressing the arrow keys the world/level rotates around them (with the world constantly moving downwards), with the objective being to reach the end of the level without hitting any walls.
My issue, though, is that when I use dbRotateSprite(), it rotates the world around its upper left corner, the x-coordinate. How would I rotate it around any other given point on the sprite, say, for example, the circle in the middle of the screen?
Thanks in advance
Perhaps, I theoretically might possibly have potential to hypothetically maybe have the chance to attempt something.