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DarkBASIC Professional Discussion / Newton Game Dynamics and Si units

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Arcaos
15
Years of Service
User Offline
Joined: 9th Dec 2010
Location: Russia... Is so Russia!
Posted: 9th Dec 2010 19:13
Hello!

Now I try to make some racing game (no matter what it will look like - just arcade or like simulator). The problem is that I can't understand, what sizes and parameters to use. The help doesn't say what type of physical units to use.
When I try to set some params to Si it seems like something works not by it has to (too much speed of car for example).

Is there some kind of standard units for NGD (wrapper 1.53)? Anybody does the 2 version of NGD? And, finally, what physics engine is much better to use with DBPro (for racing games)?

Thanks!
thenerd
17
Years of Service
User Offline
Joined: 9th Mar 2009
Location: Boston, USA
Posted: 9th Dec 2010 21:37
Well, if it helps, I'm pretty sure the default in newton is 1 DBpro unit = 1 meter.


Arcaos
15
Years of Service
User Offline
Joined: 9th Dec 2010
Location: Russia... Is so Russia!
Posted: 9th Dec 2010 22:30
Thanks for answer! I've already tried this way. My car just speed up very quickly. When I try to turn it left or right, the body is goes off his position (added an image of this).
Maybe somewhere is the place with tutors of car making with newton? (not for dbpro?) You now, all of this problems makes me crazy
I know that work with all physical systems (engines or wrappers) is hard, but i'd like to see if there is more simple way. DarkPhysX is not so good for racing (maybe for too simple simulation). But Newton is too hard. Is there any way? (Havok wrapper is still in WIP, maybe it will complete the physics feature?)

Sorry for my english!

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