Thanks for answer! I've already tried this way. My car just speed up very quickly. When I try to turn it left or right, the body is goes off his position (added an image of this).
Maybe somewhere is the place with tutors of car making with newton? (not for dbpro?) You now, all of this problems makes me crazy

I know that work with all physical systems (engines or wrappers) is hard, but i'd like to see if there is more simple way. DarkPhysX is not so good for racing (maybe for too simple simulation). But Newton is too hard. Is there any way? (Havok wrapper is still in WIP, maybe it will complete the physics feature?)
Sorry for my english!
