...where'd you DL the retexture from?
The link in Errant AI's original post is dead.
It is possible that
TGC revamped the Tommy model, although I'm not aware of
this being the case.
By your description, it sounds like additional mesh may have been added to the
existing model, and the new UV coordinates added into an updated Tommy
texture map. This could explain the untextured pouch and backpack element
existing on an otherwise properly textured model.
You have a few options available to you:
1. Acquire an earlier version of the model, and apply the VC texture map. This method
would be the most reliable method to tranform Tommy into a VC soldier, using the
retexture you've acquired.
2. Edit the model in your 3d application, omit the unwanted new mesh elements,
and expost the custom Tommy.x file. This method should work, assuming that the
original mesh remains intact, once the unwanted vertices are deleted, but it is not
an absolute fix.
or
3. Use Photoshop, PaintShop Pro, GIMP, or another graphics program, to merge
the VC texture onto the current Tommy texture, rescale as needed, and make custom
changes to render the pouch and backpack elements invisible. This would probably be
the most difficult, time consuming, and unpredictable method.