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FPSC Classic Product Chat / My First Segement

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old_School
16
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Joined: 29th Aug 2009
Location:
Posted: 11th Dec 2010 00:42
http://i555.photobucket.com/albums/jj452/oldschool3038/Trontest.jpg

This is my first segement Ive ever made. What do you think? I used Doomstor Model Maker. Thanks for sharing it with us guys. I think Ill make a Tron like segement pack for everyone now.
Seth Black
FPSC Reloaded TGC Backer
21
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 11th Dec 2010 00:45 Edited at: 11th Dec 2010 00:47
...screenshot link:

http://i555.photobucket.com/albums/jj452/oldschool3038/Trontest.jpg

...off to a good start.

old_School
16
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Joined: 29th Aug 2009
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Posted: 11th Dec 2010 01:40 Edited at: 11th Dec 2010 01:41
Ok so here is what I came up with total:34 Segments and 33 Enitys. Really thought about trying to sell this but figured it would be best to give something back to the community. Based off a "Tron" or VR like style. I hope you guys like it. I thought it looked supper cool an useful

Notes:
If you use a light map the floors and stuff will disappear. Could be a desired result for you but was not for me lol So best thing to do it seems is adjust Amberence Lighting.
Poloflece
16
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Joined: 14th May 2010
Location: Australia
Posted: 11th Dec 2010 02:01
Very nice, I had made one for you but I decided it wasn't good enough, this is much better than mine. Good work


Poloflece


Poloflece, not to be mistaken for polofleece, polar fleece or polar flece. But I like to go by Polo or PFG, SO GET USED TO IT!
old_School
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Joined: 29th Aug 2009
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Posted: 11th Dec 2010 04:47
Having a small issue with one of the segments. I guess its to black. So its invisable. Anyway to get it to stop disappearing and accept black as a segement color for just one game?
Seth Black
FPSC Reloaded TGC Backer
21
Years of Service
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 11th Dec 2010 05:05 Edited at: 11th Dec 2010 06:41
...0,0,0 (true black) is recognized by FPSC as 100% transparent.

Changing the RGB values subtley to something like 4,4,4 will retain the
appearance of being nearly black, and yet solve the transparency issue.

EDIT: The texturebank folder was omitted from the DL. I'm guessing you're
working out the transparency kinks in the textures.

EDIT: After reading the other abrasive post you made, and the outcome,
it's likely you're now taking an extended vacation from these boards.

Stuff happens...

old_School
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Joined: 29th Aug 2009
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Posted: 12th Dec 2010 01:44
ahh no and ive adjusted the transpencies. Show up great in the test engine. Once Complied it disappears. Anyway you said in the RGB subtley? Ahh what is that wnd were can i edit that on a completed game? In the main FPSC File or something?

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