Hey guys,
As you all probably know, shaders really make a game look so much better.
I have found a pack put together by Dark Goblin, of Bond1's free released shaders. That pack can be found
http://forum.thegamecreators.com/?m=forum_view&t=178372&b=2 <-- Here.
These shaders all have really great effects on the look of any game of any setting, but, I like potentially many other users of the engine, are confused how to use/apply them?
For those of you who don't know the effect shaders can have, here is a sample from one of Kravenwolf's games, and shaders he has applied.
http://www.youtube.com/watch?v=7OSQkvVkGU4
I was wondering, If anyone has, or can do a tutorial, that
simply explains how to apply shaders to aspects of the engine, being static/dynamic entities, segments, and characters.
Yes, I have done my research, and used the search button, but they all point back to DBPro.
I know that I will greatly appreciate a simple to follow tutorial to add shaders, and I am sure that many others will too.
They help achieve so much more, and give all FPSC-made games a different feel.
So If anybody is willing to make one, or can point us all in the direction for one, your help would be appreciated.
Cheers,
TiTaniUm