There are 2 things that might cause this:
- Lighting: Try using
set object light obj, 0 and see if the texture shows up after that. If it does, then it might be because the normals are inverted, or because they don't exist (all 0's).
Anyway, in this case, your problem is the lighting.
- Loading the image: Some image formats don't give an error when the file doesn't exist. Instead, DBP creates a giant black transparent image (transparency doesn't affect an object unless you say so with
set object transparency).
In this case, the problem is that you're tying to load an image that doesn't exist. Possibly because you've put them in the wrong folder.
Cheers!
Sven B