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Eggie
15
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Joined: 10th Oct 2010
Location:
Posted: 11th Dec 2010 22:48 Edited at: 13th Dec 2010 03:00
This is my first model: The Ak74. I\'ll release it for free when someone tells me how to add it to Fps Creator. How many frames of animation is need for shooting? Reloading? And how do I create flashes of light when you shoot the gun? How do I position the gun? How do I add hands? Please answer these questions and you can get a free Ak74 model.
Feel free to give suggestions also.

[edit] I'll just give it out. If anyone can animate it and make it work in fpsc, please send it to me.

Seth Black
FPSC Reloaded TGC Backer
21
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 11th Dec 2010 23:27 Edited at: 13th Dec 2010 17:16
...screenshot:



The best method for you to port your custom model into FPSC would be for you to:

1. Open an existing HUD.x model that closely resembles your weapon in a 3D modeling
program. This will be a template.

2. Merge your custom model into the 3D modeling program.

3. Scale, rotate & move your custom mesh until it is in registration with the HUD.x
mesh.

4. Delete the mesh of the HUD.x model, leaving only the skeleton behind.

5. Assign the vertices of your custom mesh to the appropriate bones. You may have
to finetune this, to get the proper association.

6. Once you have the entire mesh assigned to the skeleton, export everything out as
a DirectX file named HUD.x.

7. Create an unanimated scaled version of model and export it as a Directx file named
VWeap.x.

8. Copy the contents of the template weapon's folder except for HUD.x, VWeap.x,
Gun_D2.dds, and Icon.dds.

9. Create a new folder and paste the template weapon' contents into it. Place your
custom HUD.x, VWeap.x, Gun_D2.dds, and Icon.dds files into it.


This will get your model quickly into FPSC. The orientation of the template
weapon will be retained, as will the animations.

How closely you matched the original's specifications will depend on how well
you manipulated the mesh, and assigned bones

To make a pickup entity for your new weapon, examine the pickup for the
weapon you used as your template, and make custom changes.

If you omit the VWeap.x, enemies will unable to be equipped with your custom
weapon.

Eggie
15
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Joined: 10th Oct 2010
Location:
Posted: 12th Dec 2010 18:26
Thanks. I've just decided to upload the x file. I'm not much of an animator but please send me the gun if anyone can make it usable in fpsc.
Design Runner
15
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 12th Dec 2010 18:52
Can you upload it in something other than .x? Like .obj. If so I will animate it and rig it for you.
Poloflece
16
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Joined: 14th May 2010
Location: Australia
Posted: 13th Dec 2010 01:54
I'll have a go at it, but credit would be nice

It's fairly simple, so UV mapping it shouldn't be a problem and I'll just rig it to the commando animations.

Poloflece


Poloflece, not to be mistaken for polofleece, polar fleece or polar flece. But I like to go by Polo or PFG, SO GET USED TO IT!
Eggie
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Posted: 13th Dec 2010 03:02
Uploaded a .obj file I also added an M16 in case anyone wants to try it and I will definitely give you credit
Poloflece
16
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Joined: 14th May 2010
Location: Australia
Posted: 13th Dec 2010 03:09
Ok, I animated it and gave it a basic texture, but I don't know how to properly get it into fpsc (It isn't working)

here

http://www.mediafire.com/?y2couceqrrbsm1t

now, off to make some more stuff for other people


Poloflece


Poloflece, not to be mistaken for polofleece, polar fleece or polar flece. But I like to go by Polo or PFG, SO GET USED TO IT!
Eggie
15
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Posted: 13th Dec 2010 03:17
This is incredible! What program did you use to animate?
Poloflece
16
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Joined: 14th May 2010
Location: Australia
Posted: 13th Dec 2010 03:27 Edited at: 13th Dec 2010 03:29
milkshape 3d, here's the video




Poloflece


Poloflece, not to be mistaken for polofleece, polar fleece or polar flece. But I like to go by Polo or PFG, SO GET USED TO IT!
Eggie
15
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Posted: 13th Dec 2010 03:44
Cool. Trying to make it in game usable. Do you mind if I upload it? I'll give you credit.
Poloflece
16
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Joined: 14th May 2010
Location: Australia
Posted: 13th Dec 2010 03:53
No problem


Poloflece, not to be mistaken for polofleece, polar fleece or polar flece. But I like to go by Polo or PFG, SO GET USED TO IT!
Eggie
15
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Joined: 10th Oct 2010
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Posted: 13th Dec 2010 05:38
I tried using Seth Black's method and I used he Tommy Gun as the template gun since it was close to the Ak74 but the picture happens. First of all, it uses the tommy gun model because i copied the dbo file over, but I don't know how to create one. Secondly, The texture is blue. Last, the arm glitches sometimes. Can someone help me?
Poloflece
16
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Joined: 14th May 2010
Location: Australia
Posted: 13th Dec 2010 05:49 Edited at: 13th Dec 2010 07:13
Ok, what he meant is to use a similar existing gun as the animation template, I used the original stock commando (no hands) as the shape and style of the gun (assault rifle)are very similar so animating it would only require rigging the body and the magazine. The gun on your screen is the tommy gun, make sure the ak74's model is the HUD.x and there is no other weapon model. It will create a dbo after you use the weapon in fpsc.

Poloflece


Poloflece, not to be mistaken for polofleece, polar fleece or polar flece. But I like to go by Polo or PFG, SO GET USED TO IT!
Eggie
15
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Posted: 14th Dec 2010 04:06
Nothing is appearing now. Except the muzzle flash. I think something's wrong with the alignment. How do you change it?
Poloflece
16
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Joined: 14th May 2010
Location: Australia
Posted: 14th Dec 2010 04:38
Well that's the thing, there shouldn't be anything wrong with the alignment as it is in the same spot as the other weapons, but it just doesn't appear. I may get fpsc toolbox to make things easier.

Poloflece


Poloflece, not to be mistaken for polofleece, polar fleece or polar flece. But I like to go by Polo or PFG, SO GET USED TO IT!

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