BEST NEW HAPPY VERSION 8/20/13:
https://forumfiles.thegamecreators.com/download/2480385
Wow! Another New Version 5/26/12
https://forumfiles.thegamecreators.com/download/2132881
this fixes some issues with throwing potions,
and hopes to correct a bug affecting the re-generation of the bestiary for loaded games.
ok, 3/30/12, another new version based on discussions at
Temple Of The Roguelike,
based on the
"Let's Play Random Realms" series done by Game Hunter.
here is the download with a large number of changes:
https://forumfiles.thegamecreators.com/download/2172907
here is a list of those changes:
RR change log - 03/30/12 - release 009
- reduced amount of healing from HEAL spell.
- made sun more likely to light additional rooms.
- reduced effectiveness of mana feast
- made rage, scholarship, divinity decrease the other two stats.
- reduced range of revelation spell
- now allowed to buy food & arrows even if inventory is full.
- changed the name generator some
- reduced range of lava spell
- increased the king's maximum life
- changed the player HP calculation. player will now have less LIFE overall.
- gave higher level monsters more 'points' to use during bestiary creation.
- gave monsters random 'sizes' that effect their starting HP.
- added command [A] - adjust map size. if your computer slows down with large
amounts of the map displayed, try this. it limits the display somewhat.
- kept "ice shield" as is, but changed "fortification" to actually reduce
incoming damage. still degrades over time.
- fortification slows you down.
- now see details of the king if you use [m] in the throne room.
- gave player more HP per character level.
- king can teleport when he is hurt
- 'wands' are now 'mana crystals'. mana crystals of the same type (FISLDG) will 'stack'
- Mana Crystals must be "prepared" [P] (this is like equipping them).
- added "demons" . very powerful magical creatures that are
guaranteed to drop an item. use caution.
- added playthroughs of 5 and 10 levels. tried to scale king accordingly.
- added 2 new good potions.
- added random chance of a mysterious force that can block a spell school on a level.
- added different colors to the walls occasionally. why didn't i think of that before?
- now you can [T] throw potions. they explode violently, but be careful, throwing a potion
of healing will make the monster even stronger!
- got high score pages for the 5 and 10 level playthroughs.
- going to release!
new version 03/01/12
compatible with windows 7, sp1
Download Here:
https://forumfiles.thegamecreators.com/download/2132740
(thanks for your patience!)
Random Realms is a
" Roguelike " dungeon crawler.
Fight your way through randomly generated levels,
to the throneroom of a terrible monster who has stolen
a great treasure from your people.
Thanks to people's responses here and through email, a new version is ready.
- It includes the new scoreboard file, and gives you a choice of submitting high scores, so there's no error if you can't or don't want to.
- also includes a 'run' feature, and an 'auto-explore', based on "Dijkstra Maps", described
here.
- now, if you hold [control], you can use the roguelike movement keys, yuhjklbn.
- other cosmetic adjustments...see further down...
Download Here!
One unique feature of Random Realms is that with each new game,
an entirely new host of creatures is generated.
Animals, undead, golems, oozes, plant-creatures, and intelligent monsters,
with many power combinations, are created for each game.
All dungeon levels are randomly generated, and there are many types.
* Full Documentation Included
* Variable Game Length and Difficulty
* Set Perma-Death On or Off at Game Start
* Full Magic System
* Simple Controls and Interface
* Many Automatic Gameplay Features
* Online High Score Tracking
* Over 1 Million Possible Weapons!
* Over 10 Million Possible Monsters!
Watch The Video Here
Here is the first update (just move your save files save files into this new folder)
Above, steve the dark paladin "@", faces off against a "L", the Lebral. Below, see what that "L" really represents.
here are 13 dungeon maps i pulled from a game (i put one in twice
):
please post bug reports & concerns here, or use the "profile" button to email me. thanks!
here's a look at the most recent characters who have died with perma-death ON
......