Quote: "The 117 update may not yet have the 'ragdoll' update applied to it?"
Yes it does.
The thing I forgot to mention is that the death animations must be reduced from whatever number of frames they are currently to 1 frame in order to view the actual ragdoll.Although without that edit it would still work somewhat.
You can do what I said,by opening the entity's .fpe file with notepad and find the
0 = Spawn
1 = Idle
2 = Move Slow
3 = Strafe Left
4 = Strafe Right
5 = Move Fast
6 = Reload Weapon (or Toss)
10 = Climb
11 = Impact Front
12 = Bounce Front
13 = Get Up Front
14 = Impact Back
15 = Bounce Back
16 = Get Up Back
17 = Impact Left
18 = Bounce Left
20 = Impact Right
21 = Bounce Right
31 = Crouched Idle
32 = Crouched Move Slow (same)
33 = Crouched Strafe Left (same)
34 = Crouched Strafe Right (same)
35 = Crouched Move Fast (same)
36 = Crouched Reload Weapon (or toss)
40 = Freeform Idle
41 = Freeform Move
50 = Weapon Spawn
51 = Weapon Idle
52 = Weapon Move Slow
53 = Weapon Strafe Left
54 = Weapon Strafe Right
55 = Weapon Move Fast
56 = Weapon Reload Weapon (or Toss)
57 = Weapon NEW Climb
61 = Weapon Impact Front
62 = Weapon Bounce Front
63 = Weapon Get Up Front
64 = Weapon Impact Back
65 = Weapon Bounce Back
66 = Weapon Get Up Back
67 = Weapon Impact Left
68 = Weapon Bounce Left
70 = Weapon Impact Right
71 = Weapon Bounce Right
81 = Weapon Crouched Idle
82 = Weapon Crouched Move Slow (same)
83 = Weapon Crouched Strafe Left (same)
84 = Weapon Crouched Strafe Right (same)
85 = Weapon Crouched Move Fast (same)
86 = Weapon Crouched Reload Weapon (or toss)
90 = Weapon Freeform Idle
91 = Weapon Freeform Move
The ones you need to reduce are 11,14,17,20,61,64,67 and 70
Example of new animation frames
anim11 = 0,1
anim14 = 40,41
anim17 = 120,121
anim20 = 80,81
anim61 = 0,1
anim64 = 40,41
anim67 = 120,121
anim70 = 80,81
Note that this only works on characters using the default FPSC Skeleton (Model pack 1 soldiers,default chars,etc)