Here is the Hud Concept art I created. Don't laugh Im not a artist lol
Edit:::::
Ok so I have decided Im willing to pay for a tank model. Tank needs to be playable as a player of course. An have a cannon like weapon as defult with a Hud simular to above image. My Budget is $30.00 for the model and weapon. Must be FPSC ready please. If you think you can make it please email me. Thanks. Mods if this is the wroung place to post this request, plese move it to correct thread. Thank you in advance.
Edit:
;header
desc = m1abrams
;ai
aiinit = appear1.fpi
aimain = people\strafe10.fpi
aidestroy = destroy\fadecorpse.fpi
aishoot = people\launch.fpi
soundset = male
;change sound set to cannon based
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = mym1.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
fixnewy = 0
;cone of sight
coneheight = 53
coneangle = 50
;visualinfo
textured = mym1b.dds
effect = effectbank\bumpbone\bumpbone.fx
castshadow = 0
;decals
decalmax = 2
decal0 = red
decal1 = blood
;change decal to a explosion or fire
;identity details
strength = 100
ischaracter = 1
hasweapon = ww2\bazooka
isobjective = 0
cantakeweapon = 1
isflak = 1
;bodypartslimbinfo (1=head/2=body/3+4=armslr/5+6=legslr)
limbmax = 0
;not sure what to adjust this too
;Animationinfo
animmax = 0
anim0 = 0,0
;needs a animation for movement does not have to acualy animate just needs the ability to used like a player
Here is the code Ive used the Nazi Offcier Bazoka guy for the base of how to code it. The main questions I have at this point are in the code its self. Ive never did any animation before so Id gladly pay someone to take the model and make it playable as a player.
Im not the orginal owner of the model. Got it off Fox's website and it was a free model and I belive you can use it any way you want. Just cant try to sell the model or claim credit for it. Which Im not doing ethier so should be ok to mod it. Please someone help please. I really want to make this battle tanks game. I miss battle tanks was an awsome game for atri.
Edit:::::::::::::
Moded the script a little
;header
desc = m1abrams
;ai
aiinit = appear1.fpi
aimain = people\mym1.fpi
aidestroy = flamable.fpi
aishoot = people\strafeforward.fpi
soundset = male
;change sound set to cannon based
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = mym1.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
fixnewy = 0
;cone of sight
coneheight = 53
coneangle = 50
;visualinfo
textured = mym1b.dds
effect = effectbank\bumpbone\bumpbone.fx
castshadow = 0
;decals
decalmax = 2
decal0 = red
decal1 = sparks
;changed to sparks so it will be simular to hover bots
;identity details
strength = 100
ischaracter = 1
hasweapon = ww2\bazooka
isobjective = 0
cantakeweapon = 1
isflak = 1
;bodypartslimbinfo (1=head/2=body/3+4=armslr/5+6=legslr)
limbmax = 0
;not sure what to adjust this too
;Animationinfo
animmax = 0
anim0 = 0,0
;needs a animation for movement does not have to acualy animate just needs the ability to used like a player
Used some of the hoverbot script for a base now and adjusted a few things. I think this will give me a better result.
So how would i insercert a null animation? Basicly dont need the tank to animate movement just need it to turn etc. but no real animation ideas?