Quote: "Does sphere mapping require skybox to work?"
No, all sphere/cube mapping does is take an image (or 6 for cube mapping), and wrap it around your object like it was wrapping paper. As the object moves, the map changes, simulating semi-reflective surfaces.
Have a SIMPLE cube mapping example...
Autocam off : Sync On : Sync Rate 0 : Sync
Make Object Cube 1, 5.0
Position Object 1, 0, 0, 0
Position Camera 0.0, 0.0, -15.0 : Point Camera 0.0, 0.0, 0.0
Load Image "5016.jpg", 1
Texture Object 1, 1
Set Cube Mapping On 1, 1, 1, 1, 1, 1, 1
`Since I'm only using 1 texture, the cube mapping images are all using the same texture.
Do
YAng# = 15.0 * Sin( Timer() * 0.1 )
XAng# = 15.0 * Cos( Timer() * 0.05 )
XRotate Object 1, XAng#
YRotate Object 1, YAng#
Sync
Loop
you need an image, like the one I've attached.
My signature is NOT a moderator plaything! Stop changing it!
