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FPSC Classic Product Chat / Hands Free Cannon?

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old_School
16
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Joined: 29th Aug 2009
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Posted: 15th Dec 2010 06:32 Edited at: 15th Dec 2010 06:33
I read a post about someone making a hands free cannon but never said if he finished it. Anyone have a hands free cannon by chance?

Edit:
Prefferably one that will work in multi player mode
Design Runner
15
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 15th Dec 2010 21:36
If you really wanted to:

use a 3d modeling software
make a cylinder
Edit it to look like the canon
Don't animate it if you don't want to, its just a big cannon,
load it into fragmotion(trial)
Export it as .x with 25 frames per second, named HUD
Copy the bazooka gun file.
Paste it in a new folder called user
Delete everything but the gunspec
Put in your HUD.
Go back to Fragmotion, export it as .x again, but name it VWEAP
put that in the new guns folder as well.
Tada, a hands free cannon

Should take less than an hour. Otherwise, use the search bas at the bottom of the forum and try to find one.
old_School
16
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Joined: 29th Aug 2009
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Posted: 15th Dec 2010 22:15
Well this is what i got so far but i think ill try your method in instead. What I did here was basicly simular as to what you suggested. This is a "cannon" for single or multi player. I took the shotgun from Model pack 10 and the bazsuza. Mixed them togethier and removed the Flak plus used shutguns dbo files etc. It works in both multi player and single. One problem. I cant get it to take the bazsukas model. It keeps wanting to use the shotguns. Ideas?
old_School
16
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Joined: 29th Aug 2009
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Posted: 15th Dec 2010 22:53
Mod please close this post. I have finished a working model to my needs. Thanks everyone for the help. Ill be submitting the finished version in models if anyone wants a copy.

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