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PureGDK / Changing Resolution Windowed and FullScreen With Antialiasing and Anostropic Filtering

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Soul Reaper
18
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Joined: 31st Oct 2005
Location: England
Posted: 15th Dec 2010 13:22
Hi Everyone This is for PGDK 1.11-4.31 I have yet to get it to work on PGDK 2.0b as dbsetdisplaymode is not there or maybe it was me

Any how I would like to get it working with PGDK 2.0b an upwards but without dbsetdisplaymode to set the Vsync and MultiSampling-AntiAliasing, if I am wrong Please Correct me on this



Regards
Kevin
Mistrel
Retired Moderator
18
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Joined: 9th Nov 2005
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Posted: 15th Dec 2010 14:50 Edited at: 15th Jun 2011 20:53
PureGDK should support dbSetDisplayMode but it does not appear to be exposed. I might have removed it for some long ago issue.. I don't remember. I believe it did work at some point.

It is in the help file:

Quote: "dbSetDisplayMode(Width, Height, Depth [, VSync [, MultiSampling [, BackBufferWidth, BackBufferHeight [, VRMode]]]])"


I will look into this after beta 2 is out; this new release is primarily just to add support for C++.

Thank you for bringing this to my attention!

Mistrel
Retired Moderator
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Joined: 9th Nov 2005
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Posted: 9th May 2011 01:09 Edited at: 9th May 2011 01:09
Fixed in beta 5:

http://forum.thegamecreators.com/?m=forum_view&t=177817&b=38&p=0

Just call dbSetDisplayMode().

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