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FPSC Classic Models and Media / Bond1's static entity normalmapping not working correctly on some custom models

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Jesper
18
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Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 15th Dec 2010 21:41 Edited at: 15th Dec 2010 21:42
So.. I made some new models for my new game project. Everything is worked fine, I have made some models using bond1's shaders. Today, I have made a office style lamp, which is using static normalmapping shader. The problem now is, that lamp is not reflecting light as it should be.

In game picture:

I can upload textures if somebody wants to check them.

http://erkinpelit.webs.com
Some Company of Heroes maps.. and something else too.
Bootlicker
17
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Joined: 29th Mar 2009
Location: Germany
Posted: 15th Dec 2010 21:42
i'd like to see your textures


Jesper
18
Years of Service
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Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 15th Dec 2010 21:44
And i'm using v1.18b3 with no other shader related problems.

And i can put textures here..

http://erkinpelit.webs.com
Some Company of Heroes maps.. and something else too.
Jesper
18
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Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 15th Dec 2010 21:59
I have tried everything possible.. it just don't want to work now. It always has that un-lighted area.

http://erkinpelit.webs.com
Some Company of Heroes maps.. and something else too.
Bootlicker
17
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Joined: 29th Mar 2009
Location: Germany
Posted: 15th Dec 2010 22:06
try using this instead...

if that doesnt work, would you mind uploading the entity as a whole?


Bejasc3D
17
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Joined: 17th Aug 2008
Location: Down Under
Posted: 16th Dec 2010 02:40
Quote: "try using this instead..."

^
@Jesper

What should be your illumination map (lamp1_I.dds) is just a normal map. The illumintion map will show what areas are supposed to have what ammount of light at the brightest areas.
Just use bootlicker's lamp1_i.dds instead of your own, that should fix it.

~TiTaniUm

Jesper
18
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Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 16th Dec 2010 15:32 Edited at: 16th Dec 2010 15:33
In bond1's shader it's meant that _I just copy of normal map. I don't know why.. but it is working with most of my models.

But what ever.. i'll try the _I which you posted.

http://erkinpelit.webs.com
Some Company of Heroes maps.. and something else too.
Jesper
18
Years of Service
User Offline
Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 16th Dec 2010 15:51
Now it's working with Bond1's PS2 illuminationmap shader. It's good for me. Thank you all for helping.

http://erkinpelit.webs.com
Some Company of Heroes maps.. and something else too.

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