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FPSC Classic Product Chat / [LOCKED] FPSC Map Design Tips

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old_School
16
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Joined: 29th Aug 2009
Location:
Posted: 16th Dec 2010 20:19
Did not see a post for this so I figured I would share my exp. with the new comers. An hope everyone else shares theres as well.

1) Try to make small detailed maps
-Small maps will give you less lag and a chance to challenge your self for creation

2) Plan it out on paper first
-Planning designs out on paper first gives you a really good idea were to start

3) Use common sense
-This should be self explantory but for some maybe not. Don't make unrealistic games and designs

4) Compare
-Camparing your map to real life will help your designs be more realistic. Observe nature and your surrounndings, apart of map design is simply incorerating real life into fansty

5) Lightmapping
-Lightmapping as Ive learned is vital. If your going for a day time map. You can still make a sun for lightmapping. Shadows is something that is real in the world and should be in your games.

6) If it an't broke don't fix it
-Alot of designers over do it soetimes. They start out with a great concept then add to much and over complicate the scene. Keep it simple. Don't fix scenes that allready protray it perfectly

7) Stress
-Game design is very stressful. We all want to make the next big thing. This will not happen over night. Art is like a fine wine. It takes time to become really tasteful. The longer it ages the sweeter it tastes. Your design process an skill will grow over time. Not over night!

8) Encourage
-Encourage others on the forums. Do not bash them even if u disagree with there view on something. In time you will learn to respect their views and in return they will respect yours. Perhapps even work on a project with you later on. We are a giant family raiseing a children togethier (our games).

9) Share the wealth
-Share your ideas and success. Networking is a primary key to staying and getting to the top.

10) Be Honest
-Honestly telling someone a game sucks is not the way to be honest. But if it does truely "suck" let them know in a nice way. After all respecting others is a key to design. They will respect your input and ask you for advice if your truely respectful about your input on a design.


I hope this helps the new comers understand game design a little better. The biggest thing designers need to know is we are a community. An we grow one member at a time. So help your fellow member and togethier we will grow even bigger.

Post your tips thanks.
Poloflece
16
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Joined: 14th May 2010
Location: Australia
Posted: 17th Dec 2010 01:11
Thanks for the tips, on fpsc map design

Poloflece


Poloflece, not to be mistaken for polofleece, polar fleece or polar flece. But I like to go by Polo or PFG, SO GET USED TO IT!
Zay
16
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 18th Dec 2010 10:09 Edited at: 18th Dec 2010 10:11
I'm really sorry but I have to tell what's on my mind.

I don't get it how you make so many threads about tips and everything when all of the points you made is just common logic and about topics and even you clearly don't fully understand (the picture tip thread).
It's especially strange that you give out tips that you apperently don't use because all of you're wip's by now were bellow-average (or just average by the standard of this forum ) and aren't following the rules.

Now let me give you a tip.
Lay low with this massive thread creation for a while and just lurk and observe people like Wolf,Luis,Wray,etc and learn from them.And when you'll find something that they overlooked or don't do or should have done,that's the moment where you can start giving out tips.Because people always want to learn and read something new not just something thats common logic.
Imagine that there were was a thread on a cooking forum titled "tips on making a sandwich".

And it would say:
-1.Pick up some bread
-2.Put some condiments between the bread.
-3.Eat the sandwich

You see where I'm going with this?
Now let's say this person took an advice similar to mine and after a while he made a new sandwich thread
and it went like this:
-1.First you'll need 4 slices of bread,a can of tuna,ketchup,origano and tabasco
-2.Apply evenly the tuna on the two slices of bread and then apply ketchup
-3.Give it a pinch of origano and a few drops of tabasco
-4.Put the sandwich on high heat until it's evenly brown
-5.You're done.

You see there's more of a chance someone will learn something now?
Because that's what I want you to do!
I want you to educate new people instead of just hashing out common logic.

Now if you won't mind I'm going to go make myself that delicious sandwich

Cheers!

Contact me in Skype,name- nejcplan
Scene Commander
Support Manager
18
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Joined: 3rd May 2008
Location:
Posted: 18th Dec 2010 10:55 Edited at: 18th Dec 2010 10:57
Quote: "I don't get it how you make so many threads about tips and everything"


@Old School, I have to agree with Zay as I have already mentioned this on your crosshair thread.

I've just checked, you've made 30 new threads this month alone, which is an average of 2 a day. I doubt most users make more than 2 a month if that.. For me and I imagine others you're making the forum an unpleasant place to visit aside from the fact that I personally can't see how you avoided a ban after 4 users complained about a thread you made last week but that's me...So, please, please, please.. Stop making so many new threads.

http://jimjamsgames.yolasite.com
Gencheff
16
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 18th Dec 2010 14:25 Edited at: 18th Dec 2010 14:27
What do the last 3 have to do with Map Design?It's more of a user giving his opinion,than knowledge you must have to make a better map...Well except for share the wealth,which is completely irrelevant and not necessary(don't even say I'm selfish,I can prove you wrong in a second).

Quote: "Don't make unrealistic games and designs"

Really...Now there's a creative mind at work..What if the game has some psychotic/dream theme to it,and that's just one example.Seems to me like your scope is not very broad.

Quote: "After all respecting others is a key to design"

...Please show me the logic here.

Quote: "1) Try to make small detailed maps"

Quote: "Keep it simple"

Hmmm...So what should I do...make detailed maps or keep it simple,make up your mind.

Don't take this the wrong way,I have nothing personal against you,but like Zay said,you are not qualified to be the teacher yet.

Quote: "The biggest thing designers need to know is we are a community"

Ah finally something we can both agree on.

And lol @Zay for the sandwich example , now I want to make myself a sandwich too.

old_School
16
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Joined: 29th Aug 2009
Location:
Posted: 18th Dec 2010 16:28
Alot of this information is common logic to us because were exp. FPSC designers. However, alot of the new comers are younger kids who don't have our skills or level of logic. Or even the understanding we have for game design in general. The information posted is for the new comers not for vets. You guys all have established your selves in the industry as were the new comers have not. The tips as stated our for them. Plus it never hurts to review common logic.

I do not plain on manking any new tuts for awhile. But who knows. The greatest thing about FPSC is our community in my eyes. Our community is the most generours community when it comes to sharing information and helping each other. I am simply just passing along the little bits and tips I learn from others. Sorry if it seems over bearing for you vets.
elbow
15
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Joined: 3rd Dec 2010
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Posted: 18th Dec 2010 18:41
Thanks for the tips. We noobs need all the help we can get.

Eugene
old_School
16
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Joined: 29th Aug 2009
Location:
Posted: 18th Dec 2010 21:11
Glad I could help. I plan on making a Tut in a month or so on tips for how to make really good textures. I have to buy a decent digital camera first lol Literly take it to the streets and try my hand at photography lol
Silvester
20
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 18th Dec 2010 21:29
Oh my god! You mean I've been overdoing it with these 10 minutes of work!?





My life is over!

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