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FPSC Classic Product Chat / Crosshair Theory

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old_School
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Posted: 17th Dec 2010 04:10
Ok I got a idea. The crosshairs typicaly our 64x64 or lower right. So Im thinking inorder to make a easy "cockpit" just edit the crosshair. Make the image bigger like 512x512 or something and draw a new cockpit around it. One question though. Whats the defult resolution size of the entire screen? So if I want to draw a crosshair fitting the entire screen.
Bejasc3D
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Posted: 17th Dec 2010 04:47
What is your resolution?
There is your answer.

old_School
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Posted: 17th Dec 2010 05:19


Im no artist but here is a new crosshair. I think it came out very well considering this was just a test run. What do you guys think/
old_School
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Posted: 17th Dec 2010 05:57 Edited at: 17th Dec 2010 05:58


Ok now this i think looks a little better what do u guys think?
Bejasc3D
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Posted: 17th Dec 2010 05:58 Edited at: 17th Dec 2010 05:59
For a 'test run'
That is actually pretty good

Well Done.

The second one is much better. I like that.
Terrific job.

old_School
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Posted: 17th Dec 2010 06:10 Edited at: 17th Dec 2010 06:19
Ok so Ill explain how I did this those wondering. MS Paint for sure. MS Paint because those little dot bars on the side let you line it up almost perfectly. Once you have your crosshair lined up in a 1000x1000 pixel scale. You need Paint.net or photoshop what ever.

Then at the bottom make a big box. In this case I just grabbed a section of the tanks texture. An used it for my first layer as the background box.

Next make another large box inside the first layer. This is another background box.

Next make your control boxes. Remember when making boxes to use dark colors but not pitch black or FPSC will think its black and remove it.

Next make your designs for the control panel. In my case just small solid color boxes. I later recolored them.

Finaly make your labels. I made labels designed for the tank since this is the tanks only wep in multi player. Your labels may be different.

Finaly save it as crosshair.dds Saving it as a .dds is critical.

Now take your new crosshair to your gamecore/Guns folder and find the gun you want it on. Just backup the orginal and replace. Now run the game and test it. Check to make sure it fits correctly.


The goal of this is to make a cockpit appearence at some point. But im far from a good artest. So I hope some one who is takes this info and makes a better cockpit appearence for the tank or other models I hope.

Here is the tanks FPE file. This is a nice file to look at an use to make your models playable as players. Aka make your other players think they our inside the model. When in reaility they our not in the model, they are the model. An the gun you use just gives them the simulation feel of being inside it.


Edit::::::

Little trick for centering your labels. If you have a program like Blue Voda, you can upload the image. Then click on add text. Then use the centering tab and have a perfectly centered label. Sorry for got to share the secret lol
old_School
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Posted: 17th Dec 2010 06:24 Edited at: 17th Dec 2010 06:32
Ok So I think I have a ideas as well for those going for the perfec inside look. Since FPSC in this case makes the textures appear as a optical effect. I hope thats the right word. Anyway fill your screen with the vechicles Texture then cut out around the crosshair its self. Basicly make it look like your completely inside the vechicle. Ill test this theory tomarrow. I hope this info is helping everyone. I really wanted to prove a vechicle could be a player so proved that; check lol Now I need to prove the rest of my crosshair theory hehe


Edit:::::::::::::::::::::::::

Far from pretty but yes you can get a feel using or moding your crosshair for the ability to be inside the veichle.

Scene Commander
Support Manager
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Posted: 17th Dec 2010 08:45 Edited at: 17th Dec 2010 08:48
@Old School
This is actually quite a good idea and is pretty well implemented. Well done.

On a less welcome note. Please stop making so many posts. You've made 4 post in 5 hours and you're starting to push other posts way down the board before people get a chance to read them. I happen to know that I'm not alone in finding this very annoying. Please try to control your desire to post or at least post in the right place. This should probably have been the models and media section for example. Thank you.

http://jimjamsgames.yolasite.com
Silvester
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Location: Netherlands
Posted: 17th Dec 2010 09:58
I wonder what advantage this has over a HUD though.. Which can be scripted to display actual graphs and such. Crosshairs are more or less static, whereas HUDs can be used Dynamically.

Gencheff
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Posted: 17th Dec 2010 15:07
@Silvester Agreed.

Cyborg ART
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Location: Sweden - Sthlm
Posted: 17th Dec 2010 17:00
Agree, I see no real point in having it as a crosshair:
-Will disapear when holstering weapon
-If i remember it correctly crosshairs got a hardcoded 50% transperancy, which means so solid colors

The only advantage I see is that its easier to add in than scripting a HUD...

Seth Black
FPSC Reloaded TGC Backer
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Posted: 17th Dec 2010 17:13 Edited at: 17th Dec 2010 18:31
:::::REDACTED BY SETH BLACK:::::

old_School
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Posted: 17th Dec 2010 18:10
I agree a hud is a much better result. However, if we can find away to combine a HUD and this crosshair style togethier. I think it would create a very detailed game. Imagine a HUD displaying general numbers etc for the weapon down below. Basicly showing your health etc in different places depending on the weapon seletected. Then you have the Cosshair as a filler image to enhance the HUD.

Since the HUD is scripted, we can set different values and looks for each weapon within the HUD script. So why would we want to do this? Players want a varity of weapons and looks when playing. Having the same game look for all weapons in general is boring. True you see the weapon and its model but thats been done since FPS's have been made since the dawn of time.

FPSC is giving us a chance to create something completely new and unique. Point is lets change the gameing industry forever. Lets create something never tried before. Im going to work on my Crosshairs some more but Id like to see this finding lead to more findings so we all can show the world how cool FPSC truely is and its power.
Cyborg ART
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Posted: 17th Dec 2010 18:26
Try using the weapondisplay instead, this can be positioned at the right place and has no hardcoded semitransperancy.

old_School
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Posted: 17th Dec 2010 18:31
Hmmmmm ok im super newb here were is or how do I adjust the weapon display? I also have another question on this and it probably relates to what you just said lol How do I change the position of the weapon? On the screen its on the right. Id like to move it to the top middle facing downward. This possiable in scripting? Or do I adjust it some where else?
Cyborg ART
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Posted: 17th Dec 2010 18:38
You find the hud_display.dds in the same place as the crosshair.
For editing the weapons position you open up the gunspec and look for the lines:
horiz = x
vert = x
forward = x

Increase the "vert" and it should move upwards.
As for rotating I have no clue.

old_School
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Posted: 17th Dec 2010 20:06 Edited at: 17th Dec 2010 23:19


Reworked the crosshair and hud a little this is what i came up with. I think it looks ok, Id preffer something a little more pro looking but im no artist.


Edit:::::::::::::::::::::

Here is a demo i made using the crosshair and the fixed sound set etc. I think it came out very well.

[href]www.uokgames.com/downloads/Tank-Duals-Demo.rar[/href]

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