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3 Dimensional Chat / Kamac's 3d Models

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kamac
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Location: Poland
Posted: 19th Dec 2010 09:46
Hi! I'm not really a pro at it, but im learning .

Well, i use wings 3d, because it's very, very easy . Never seen something so easy as it is, and quite functional. The only pain is that i cant animate in it .

Well, here comes my first attemp to Glock 18, if someone want to make better texture for it, then please tell, i'll upload the uv map texture .







What do you think about it ?

Cheers!

~Kamac
Frap
User Banned
Posted: 19th Dec 2010 14:23
Nice start, however your model looks very boxy. Somewhere in your package you will find a command or function called chamfer or sometimes called bevel that will smooth out some of those sharp edges. You will probably have to do each edge in turn but you will end up with a more realistic gun.

As for texturing there are planty of tutorials around the web for creating various materials in what ever 2D art package you have.

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Available for weddings, bah mitz fers, funerals and freelance work.
kamac
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Posted: 19th Dec 2010 18:23 Edited at: 19th Dec 2010 18:34
Ye, it's called bevel in my version, but it does same job as intrude ( or was it inset? )

Edit@

Just found out it really smoothes the model . Couldn't smooth out this one, because of texture problems, which i dont need

Cheers!

~Kamac
Master Man Of Justice
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Posted: 19th Dec 2010 19:12 Edited at: 19th Dec 2010 19:16
Thats because you cant edit a models mesh without re-mapping it.(the new faces).And from the looks of it. Your map is only a box map. With basic metal. It should only take a few minutes to remap it. The model is very boxy. You need to learn about re-structuring edges where they arent needed to get rid of polys. You also need to use the chamfer tool. You cant just chamfer a model and it will look like a masterpiece. Each time you use a tool, you should know what its going to look like before you use it. This is why almost all successful modelers use multiple reference pictures. It seems you have only modeled based on 1 or maybe 2 pictures.

I hope this helps you in some way. I suggest you look at modeling tutorials and texturing tutorials in the near future. Your not bad, but you still have a long way to go, try not to get frustrated, and keep working at it until you have a finished project that you are satisfied with. Then when thats done, it doesn't stop. Work on the next project, maybe go for something more advanced, try high poly, subdivision, control edges, ambient occlusion maps, normal map baking, advanced UV unwrapping, good topology, high detail but low poly.

Then after you have all that down, i would start worrying about animation and rigging, but until then, i would focus on mentioned above. Also, Wings3D is good for basic tools, but you really cant produce the quality of models with it as you can with tools such as Blender ( while it has a hard learning curve it proves a quite useful tool), or 3ds Max ( expensive, but a free student version is available)
There are some other competitive packages that are close to the level of those two, but most people choose those for personal preference. Find something your comfortable with, but can still produce quality work in, and stick with it. I highly recommend once your done learning basics to switch from wings.




Good luck to you and your ventures into the competitive world of 3d Media. I hope i can help you with any questions, and i hope i have helped you with some bit in this post.

kamac
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Posted: 21st Dec 2010 14:23 Edited at: 21st Dec 2010 14:24
I made something which had to be a colt 1911 but looks like desert eagle .

Poly's: 487
Making time: 1 hour 20 minutes

Here's the first screenie:


Here's the second screenie:


Here's the third screenie :


It's still not textured ( if someone can, then please gimmi some links to texturing tutorials ).

What do you think about it ? I used bevel as much as i could


Cheers!

~Kamac
Master Man Of Justice
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Posted: 21st Dec 2010 22:42
Looks pretty good.Before texturing you need to fix alot of mesh errors. You have alot of smoothing errors too.

Its hard to explain in words. Sorry for the lack of help.

kamac
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Posted: 22nd Dec 2010 11:31
Hm. I didnt use smooth, but bevel . Was selecting edges of gun and beveling them.

I guess you mean that:


But i dunno how to fix that xP

Cheers!

~Kamac
Master Man Of Justice
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Posted: 22nd Dec 2010 21:09 Edited at: 22nd Dec 2010 21:10
upload the model in a obj or 3ds format and i can tell you how to prevent that, its hard to tell from a wire.

(and by smoothing i meant smoothing groups, there are definitely pre-set groups or set by you.)

kamac
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Posted: 23rd Dec 2010 19:42 Edited at: 23rd Dec 2010 19:42
Comment more people, please.

Cheers!

~Kamac
saawan
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Posted: 3rd Feb 2011 18:18
Nice work kamac.. hope you get strong skilled in these works
kamac
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Posted: 28th Feb 2011 22:05
Here's my security guard im working on . Hope it looks good...



Limit's of this sig are really low o_o 200 characters and i can have only 2 carriage-returns ..:..:..
Quik
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Posted: 28th Feb 2011 22:17
depends, iam not sure, are you looking for a goofy look? or serious?
if serious, then the face could use a lot of work, i recommend looking up a couple of tutorials (look into the graphic resource on this board) hands reminds me of a gingerbread.
other than that i must say that the body looks pretty good!


[Q]uik, Quiker than most
kamac
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Posted: 28th Feb 2011 22:46
Yeeee, faces are not my good side

Thanks for the review I'll probably texture it tommorow&finish it.

Limit's of this sig are really low o_o 200 characters and i can have only 2 carriage-returns ..:..:..
General Jackson
User Banned
Posted: 1st Mar 2011 01:13
Quote: "Ye, it's called bevel in my version, but it does same job as intrude ( or was it inset?"

No, no, no no.
Bevel and inset have two different functions. Make a box, select the top face, then right-click\inset. Then undo it, right-click\bevel.
You will see a difference

- the resident Wings 3D expert
Camouflage Studios
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Posted: 1st Mar 2011 05:30
texture and finish tomarow? you must be jokin, grab some ref, model, rinse and repeat until your work looks remotely like a human, sorry for the harshness

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Quik
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Posted: 1st Mar 2011 10:42
I would suggest looking into some face modelling tutorials... there are loads on the net, just google "3d face modelling tutorial"..


[Q]uik, Quiker than most
kamac
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Posted: 1st Mar 2011 11:35
Quote: "Quote: "Ye, it's called bevel in my version, but it does same job as intrude ( or was it inset?"
No, no, no no.
Bevel and inset have two different functions. Make a box, select the top face, then right-click\inset. Then undo it, right-click\bevel.
You will see a difference

- the resident Wings 3D expert"


Well, check that post date I already learned that long time ago


Quote: "texture and finish tomarow? you must be jokin, grab some ref, model, rinse and repeat until your work looks remotely like a human, sorry for the harshness"


Yeh, i might have mistaken.


Quote: "I would suggest looking into some face modelling tutorials... there are loads on the net, just google "3d face modelling tutorial".."


I'll look for sure

Limit's of this sig are really low o_o 200 characters and i can have only 2 carriage-returns ..:..:..
kamac
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Posted: 4th Mar 2011 16:12
Meanwhile i got idea for game, and here's the first un-textured model for it





Hope you like it

kamac
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Posted: 5th Mar 2011 09:15
Heeey, can anyone comment my ship ?

Master Man Of Justice
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Posted: 5th Mar 2011 15:46
Dont double post. Especially not so blatantly.

The ship is okay.

Main thing you need to REDO.

Remove the cannons and reconstruct those faces to make just a ship.

Then model actual cannons.

Then model the cover that goes into the ship.

Then you can do 1 of 2 things.
i would pick A
A.) Delete the faces that block the view
B.) Make the texture on the ship object transparent where the object intersects.(Alot harder, but less polygons)

kamac
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Posted: 5th Mar 2011 22:32
Yer, i wanted to bump the thread .

Can someone else comment ?

Master Man Of Justice
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Posted: 6th Mar 2011 00:19
If people want to comment they will comment. And if they dont, then :
A.)Ask someone directly (Add some people on msn around here, im sure they will be obliged to comment even if its something subtle)
B.)Dont post multiple times without anything to show.(there is an edit button)

Also,
I gave you some C&C that was valid and useful.

kamac
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Posted: 22nd Mar 2011 17:57
Well, i got hooked on pirates thread, so here it comes, a flint lock .

For some reason i can't texture it propely in wings... Makes me mad. Wings just doesn't 'see's' the rest of model, and it textures only part of it, a square, but i think it's because i work on Vista now . I think i will make good texture back home.

Tell me what do you think about it

Polys: 327, Edges: 687, Verticles: 362, Time: around 2 hours It's really low-poly i think





mgarand
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Posted: 22nd Mar 2011 18:44
please give us some wireframe photos, because i dont know what is wrong, maybe smoothing groups, but it is just messed up

kamac
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Posted: 22nd Mar 2011 21:44
Well, sure i can, here:



But i think it's rather Vista problem. I think i gotta try it on XP. And what do you think about the model so far :X?

Quik
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Posted: 22nd Mar 2011 22:32
is it just me, or is that Ngons from mars?! theyre overflowing aswell!


[Q]uik, Quiker than most
kamac
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Posted: 22nd Mar 2011 23:09
Yee, it's Vista problem, it sometimes don't display lines to me or bug them

kamac
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Posted: 10th Apr 2011 12:48 Edited at: 10th Apr 2011 12:50
Hmmm, check out my new model . The texture actually fails, but doh .



What do you think about it ?

kamac
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Posted: 11th Apr 2011 14:53
Could anyone please comment my work ?

=adamW=
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Posted: 11th Apr 2011 15:44
It looks nice, would be nice to see a still render though.

kamac
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Posted: 11th Apr 2011 17:13
Okay, i'll do render in some time . Thanks for commenting

defiler
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Posted: 13th Apr 2011 17:58
Is it me or is that gun moving around :s

Current Project: Lost Contact: Chapter 1
kamac
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Posted: 13th Apr 2011 18:32 Edited at: 13th Apr 2011 18:34
Lol. Yes it is. I recorded it as animated .gif

You know, i thought it's good idea to show models And what do you think about the model so far ?

defiler
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Posted: 13th Apr 2011 18:39 Edited at: 13th Apr 2011 18:46
It looks ok, could I have a wireframe? Also if you post a link for your model in .obj I can map it for you so you can then texture it, but I will say it's good for yourself to learn. Will edit post once I get a good tutorial on uv unwrapping.

Edit: you said you use wings 3D correct? A simple google search gave me this good tut on the intire process, it even has pictures http://www.pagodaproductions.com/tiki/Wings3D%20UV%20Mapping.html

Happy mapping.

Current Project: Lost Contact: Chapter 1
kamac
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Posted: 13th Apr 2011 18:51 Edited at: 13th Apr 2011 19:03
Urm. It's textured already .

Here's the wire:



Also, don't mind the places where are no lines, it's just wings not drawing them.

O, and there's the render... it doesn't looks too nice throught



defiler
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Posted: 13th Apr 2011 19:08
Atleast it's a start in a good direction

Current Project: Lost Contact: Chapter 1
kamac
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Posted: 13th Apr 2011 22:17
Ew. As you can see i started my journey with Wings 3d around 19th Dec 2010. So it's actually not a 'start' but 'progress' .

The Zoq2
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Posted: 13th Apr 2011 23:33
Yes but comparing your first model with this it seems you have come a long way in 4 months

Srry about my english im from sweeden
kamac
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Posted: 14th Apr 2011 10:41
Yup, too bad, but i don't model too much, so it goes slowly . But i do it for fun and satisfaction of how my model looks .

The crazy
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Posted: 14th Apr 2011 23:43
I'd say definitely look at some tutorials. Can't be of much help there I'm a maya guy. Could show you loads of maya tuts though :p

Problem I had when I first started (milkshape and anim8or) was that I'd just try and learn by doing stuff my own way. Start with the basics, follow tutorials all the way through, and be very careful to keep your models clean. You'll get much better that way.

On a side note now that I'm thinking of it, I remember I would never do a box modeling tutorial because I wasn't interested in building the human from the tutorial, I wanted to make an alien. If I had just followed that tutorial to learn that particular box modeling technique, I would have had the skills to make an alien that was more than spheres and cylinders.
kamac
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Posted: 17th Apr 2011 12:50
Hmmm, i think i'll try milkshape... it looks pretty nice. Would you recommend something else if i am wrong?

LeosmontuTR
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Posted: 19th Apr 2011 12:36
good models .But can be modeled properly.
kamac
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Posted: 19th Apr 2011 14:24
I've got no idea what's un-proper in them

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