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FPSC Classic Models and Media / Soundset, differn't question

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Jaleco
15
Years of Service
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Joined: 21st Dec 2010
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Posted: 22nd Dec 2010 05:25
How can I use multiple custom groups of sound-sets, pre each entity that I wish to use them on?

If i can change how the sound-set functions in fps creator, then maybe going back into a characters/entities script, I can give it more then one sound-set as the source reference function?

I tried looking into a character's fpe file script. All I saw was the sound-set directing to 1 source I don't know how that works, but i wish i did to make that change.

I realize that in 2 sound-sets exm; there's a male and female folder and within, the male has 12 individual sounds an the female has 8. How all 8-12 individual sounds are connected and enable through one character puzzles me.

If I knew that then maybe I can create multiple custom sounds, and have all them pulled from one custom sound set. So that i don't have to replace the sound, because that just doesn't work for me. Especially if your making more then one lvl with new characters, who shouldn't be using the 1st replaced voices on the 1st lvl.

I hope any of this makes any sense, if not I'll try harder to explain my problem with fully customizing a sound-set. I hope the key is not when or during a character/entity is created in a 3rd party app like Milkeshape or 3Dmax studio. That's just my guess though...

Any help is much appreciated.

I'm an Amateur, Game Developer in the making.

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