Quote: "Your game must be incredibly easy to manipulate, so you could make that lightheaded statement in the newsletter about "the time an editor spares you, takes away with actually making the editor itself".
This is NOT true, and extremely getting more and more NOT true by the number of levels getting higher."
I'm afraid I'm not entirely sure what you are referring to here. Could you possibly clarify?
If you were referring to my statement "If it is not going to save you more time and effort than it took to create it, then don't bother creating it," I was referring to the fact that one should not necessarily code an editor from scratch if their project is small enough that it would take the same, or even less time, to hard code levels or use an existing tool, such as notepad, to design their levels. However I certainly agree that a higher number of levels increases the demand for an editor.
I would argue, however, that regardless of the size of a project, good, well structured code is always easy to manipulate, especially in object oriented languages like C#
@BatVink - You're too kind! I'm glad you found my article helpful. That editor looks great! It's clearly very well thought out, and you really can't beat 2 hours!
“It is not clear that intelligence has any long-term survival value” -Stephen Hawking