Hello, I have a question about the Set Object Mask command.
I know how it works and all that, (For Example: 'Set Object Mask Obj, 2 ^ 0' will make the object visible to only camera 0) But Is there a way to set an object to be visible to multiple cameras?
I vaguely remember something like Set Object Mask Obj, 2^0||2^2 (or something, but it doesn't work as expected.)
Basically, I'm trying to combine a number of shaders into my game engine (Evolved's Fresnel water, 60 squares' heat haze, bond1's adaptive bloom) which works if I don't set the mask at all, it just looks weird when using the bloom. (I get multiple ghosts in the heat haze, but no bloom.) I can't figure out how to mask multiple cameras.
Can anyone assist? Much thanks anyway.
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