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DarkBASIC Professional Discussion / Transparency and Normal Maps

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Satchmo
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Joined: 29th May 2005
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Posted: 23rd Dec 2010 04:21
Hey, is there any way to get normal mapping to work with more than just one light source when using transparency? Some people said to enable it IN the shader but I can't code shaders... any help? Thanks in advanced.

Green Gandalf
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Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 23rd Dec 2010 14:08
The number of light sources shouldn't make any difference.
Satchmo
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Posted: 24th Dec 2010 04:43 Edited at: 24th Dec 2010 04:44
It does unfortunately, when not using transparency it picks up more than one light source(normal map light source) but with transparency enabled it only picks up the first one. You're a pro right? Is there anything I should change? I'm using evolved's normal map shader.

Green Gandalf
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Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 24th Dec 2010 12:39
Post a simple demo and I'll take a look.

Quote: "You're a pro right?"


Nope.

Quote: "I'm using evolved's normal map shader"


Which one? There are many. As I said, post a simple demo (without an exe - I can compile it here).

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