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Code Snippets / [DBP] 2d collision system

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Neuro Fuzzy
17
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Joined: 11th Jun 2007
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Posted: 24th Dec 2010 06:53
2d collision - sphere<->line


The program I wrote figures out the point of intersection during the process, so once you get the point of intersection, you can just do point collision response, which is basically this (where C is the center of the circle, P is the point you're colliding with, d is the distance between the two points, x with ^ over it is the direction from C to P, and r is the radius of the circle):

so its actually prty simple once the point of intersection is figured out.

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