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FPSC Classic Product Chat / Cosmic Prophet's Troopers and waypoint, glitch.

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WickedX
17
Years of Service
User Offline
Joined: 8th Feb 2009
Location: A Mile High
Posted: 26th Dec 2010 05:03 Edited at: 26th Dec 2010 05:25
Merry Christmas to all, and to all a good night.

First I would like to thank Cosmic Prophet for all his great contributions. I really would like to use the troopers. However, while using them with waypoints I discovered a glitch. When the characters reach the end of the waypoint they tip forward. I checked the animation sequence. Unless I’m missing something, It seems correct. I haven’t a clue as to why this is happening. Please help!

Brian

Have netbook will travel.
born for game
18
Years of Service
User Offline
Joined: 24th Mar 2008
Location:
Posted: 26th Dec 2010 09:24
I believe the animation is the reason.Merry Christmas.

WickedX
17
Years of Service
User Offline
Joined: 8th Feb 2009
Location: A Mile High
Posted: 26th Dec 2010 13:20 Edited at: 26th Dec 2010 13:21
Thank you, BFG

I kind of realized it has something to do with the animation. I’m using the follow, script. I have opened the character in animationx and fragmotion. The move slow animation works as it should, in these apps. Is there a particular frame or animation used when the character turns? Any solution to this would greatly be appreciated.

Brian

Have netbook will travel.
WickedX
17
Years of Service
User Offline
Joined: 8th Feb 2009
Location: A Mile High
Posted: 26th Dec 2010 20:15
Problem solved.

I loaded the character in fragmotion. Then exported with attached settings. There is still a minor animation glitch. But, I can live with that.

Brian

Have netbook will travel.

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