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Work in Progress / [Project]BioMetalWars FPS

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AManOnDuty
13
Years of Service
User Offline
Joined: 25th Dec 2010
Location:
Posted: 26th Dec 2010 18:22
Hi All!

I am making a project called BioMetalWars, an FPS that I am working on. It isn't much now, but it will be better later on. Here us a screenshot:



I made the game using FPS Creator and DBPro. I used FPS Creator to make the level.

Tell me what you think so far.

Why must I succeed in order to live? Because, if I didn't succeed I wouldn't be here. :/

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Indicium
15
Years of Service
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Joined: 26th May 2008
Location:
Posted: 27th Dec 2010 02:16
From what I can see you have player collision done, so well done, I could never get that fully working!

Ermes
20
Years of Service
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Joined: 27th May 2003
Location: ITALIA
Posted: 29th Dec 2010 19:30
it's normal the floor texture is so blurred?? i really hate this mimpap feature.

about the game,a good start for sure!



[img][/img]
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 4th Jan 2011 11:39
Quote: "it's normal the floor texture is so blurred?? i really hate this mimpap feature"

You could use the anisotropic filtering plugin to get rid of that...

Ermes
20
Years of Service
User Offline
Joined: 27th May 2003
Location: ITALIA
Posted: 4th Jan 2011 14:16
already used in ESF, this plugin is GOLD.



[img][/img]

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