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FPSC Classic Product Chat / Little issue with Doomsters tool

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old_School
16
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Joined: 29th Aug 2009
Location:
Posted: 27th Dec 2010 02:42
Having a minor issue when I make segments with doomsters segment tool. When I put in lightmaps the walls or segments disappear ideas?
Bejasc3D
17
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Joined: 17th Aug 2008
Location: Down Under
Posted: 27th Dec 2010 03:05
Are they just appearing flat black?

Poloflece
16
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Joined: 14th May 2010
Location: Australia
Posted: 27th Dec 2010 03:45
I had the same issue, they become invisible but you can't walk on them, I don't know how to fix it so I use signs.

Poloflece


Poloflece, not to be mistaken for polofleece, polar fleece or polar flece. But I like to go by Polo or PFG, SO GET USED TO IT!
old_School
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Joined: 29th Aug 2009
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Posted: 27th Dec 2010 04:34 Edited at: 27th Dec 2010 04:34



Getting this now with a texture I made. Here is the main textures script:

old_School
16
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Joined: 29th Aug 2009
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Posted: 27th Dec 2010 04:44
Just comparing scripts here. This armory one says -51, where the custom one says -50. Which one is right?




Gencheff
16
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 27th Dec 2010 10:44
Quote: "Which one is right?"

Doh...both are.

I'd say your problem is the cubemap shader..you need .dds textures and the apropriate maps (Normal,Specular,Illumination,etc.) depending on the shader.

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