The closing date is 31/12/03 though right? - so that's 2 months to go by my reckoning, stop trying to scare me!
Looking good guys, I hope you get those coloured vertices into your engine - I just added them to my terrain and it improves the look no end - with smooth normals, varying coloured verts, and shadow verts my terrain looks so much better.
If you can't get the vert lighting data from max, I suggest you make a vert lightmapper in DBPro instead, like project a line between the vert location and the light source and calculate the lighting based on collisions on the line. Also, I added a little colour effect, just changing the vert colours against a spectrum, like if you set the vert colours to be a random colour, like RGB(rnd(255),rnd(128),0) is good for sand - it's great for making your scenes look more natural, helps break up any repeating textures too.
Van-B