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FPSC Classic Product Chat / Lightmapping advice Needed

Author
Message
old_School
16
Years of Service
User Offline
Joined: 29th Aug 2009
Location:
Posted: 28th Dec 2010 21:42


Ive adjusted this lightmap to = 50 but it just dont seem bright enough or something just seems off on it. The whole map takes place in a sewer. An yes im bored and making a stupid pointless zombie game lol Anyway, I need some tips on this lightmap without reducing the FPS rate drasticly. Averaging around 50 FPS right now. Id like to keep it at lest above 35 or better.

Using Project Blue v118 Beta 1. Its also giving me a issue when I press Esc but that thats not really applying to this question. I know in the setup.ini I can adjust thelightmapping their but I dont want to loss alot of FPS rate by adjusting it. Suggestions? Any way to get a good lightmap without FPS loss?
JRH
19
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 2nd Jan 2011 21:15
You want it brighter? Just make the light range bigger by right clicking on it.

C++ is labourless... if your name starts with 'L' and ends with 'ee'.
Leongamerz
15
Years of Service
User Offline
Joined: 14th Aug 2010
Location:
Posted: 3rd Jan 2011 08:24 Edited at: 3rd Jan 2011 08:27
As I know,lightmapping are making a shadow and make more light look the best.Try to make a good design and put the light at the right place.If you want any help email me.

Have A Good Day

From
Leon

Hehe just cut off the long hair.Maybe small hair are suitable for me
AJ Schaeffer
16
Years of Service
User Offline
Joined: 22nd Aug 2009
Location: Jacksonville,FL
Posted: 5th Jan 2011 02:50
If you could get a good lightmap with no FPS loss, there wouldnt be an option to change it now would there?

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