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FPSC Classic Product Chat / FPS Creator New Marker

Author
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FPS Creator New Marker
15
Years of Service
User Offline
Joined: 29th Dec 2010
Location:
Posted: 29th Dec 2010 13:24
Nice to meet you. I claim to be Japanese "LOZTPX".
I am going to create FPIScript by myself, but do not readily get along well now at once.
For an ideal, I want to make a thing such as marker which does not fall from the cliff.
Therefore I wrote such a code.

FpiFile↓

;Header

desc = Wall Zone

;Wall

:plrdistwithin=10:colon

However, I fall though I want to use it in this as a wall.
Please teach a method to make better who it is...
Bejasc3D
17
Years of Service
User Offline
Joined: 17th Aug 2008
Location: Down Under
Posted: 29th Dec 2010 18:00
You're better off (easier, and much more simpler and graphically represented) by using an invisible wall. This is just a segment with its texture being true black (RGB = 0,0,0)
The player will collide with this as a normal wall, and it will not be visible in game.

FPS Creator New Marker
15
Years of Service
User Offline
Joined: 29th Dec 2010
Location:
Posted: 30th Dec 2010 12:18
Thank you for a TiTaniUm-like answer!

The transparent walls which do not fall from the cliff want to form it as I say, but an invisible thing is good like other marker at the time of the ... play without succeeding.
However, I am glad without being usable in this script as a wall if I have you write the ... concreteness that has fallen from a cliff what kind of code is good.

I am sorry in inconvenient English...
FPS Creator New Marker
15
Years of Service
User Offline
Joined: 29th Dec 2010
Location:
Posted: 30th Dec 2010 12:40
I upload the file which I have already made with nothing postscript.

http://www.mediafire.com/?rhcxqsxa61d3t7p

Please lend the power of all of you to the cause with a file of this place...

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