Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / are TGC planning an fpsc X11

Author
Message
Medusa
22
Years of Service
User Offline
Joined: 7th Sep 2003
Location:
Posted: 2nd Jan 2011 20:16
Fellow forum members.
I have made valid points to norions question regarding a new fpscx11.
Because I now hit on the exact problem facing fpsc9 users every one gets angry.
Fact: Lee said that upgrading fpsc9 was not feasable.
Why?, because the bulk of fpsc9 users are sitting with old xp machines that are frankly just not up to it. The amount of drag introduced into the engine by the updates even just to reach a point where you have nade a poor relation clone will slow your game down to a standstill or refuse to even launch the software.

This is happening even as we speak!

The whole point of this upgrade project was to give fpsc9 users a better engine to run on their old xp machines.
The only people that are not going to run into this problem are the people who already have moved on to windows 7 with the new generation of motherboards, graphic cards and directx.
You cannot update to a 8800 nvidia graphics card which needs 415 watts power when your xp machine is only 250 watts and less.
Likewise your old motherboard is unable to process requests from the new gen cards.
You will need a new computer! Crazy or what?

Let's agree to differ but only if the other members of the forum are prepared to accept the truth.

The updates to fpsc9 are only for people with a new computer with the bigger power supply, new gen motherboard and new gen graphics card. Their choice to be part of this project.

Anyone else still wishing to give themselves half a chance of using fpsc9 should go back and install the original version.
None of the updates! but at least your software will launch and your programs will run.

If I could only be certain right now that fpscx10 would run on windows 7 and compile an exe that will then run on any other windows 7 I would go out now and buy the new machine.

We seem to have reached a stage now for an experienced fpscx10 user to step in and say yes or no.

I would use this until such times as a new fpscx11 finally appears.

mpc
CoffeeGrunt
18
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 2nd Jan 2011 21:04
@ Medusa

I'm not defending FPSC, I can't use it, with all due respect to the hard work the forum members have done, I personally don't think it compares to the tool I use now. (My opinion, perhaps wrong, no flame wars please.)

UDK runs on X9. It's essentially Unreal 3, the basis of every game from Gears of War to Bioshock, Halo 3 to The Ball. Look at this link, if FPSC isn't proving that Direct X9 cant' beat Direct X 10, then look at these. some are terrible, granted, mine included, but some of the work is just stellar.

I don't hold anything against TGC. They're a small company and they've done excellent well with the resources at their disposal.

The Underground

PAZE Post Processing Shaders

The WIP Thread

bruce3371
15
Years of Service
User Offline
Joined: 4th Aug 2010
Location: Englishland
Posted: 2nd Jan 2011 21:05
Quote: "Let's agree to differ but only if the other members of the forum are prepared to accept the truth."


Are you in any way, related to Henry Ford? To paraphrase; "You can have any opinion, as long as it's mine".

CoffeeGrunt
18
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 2nd Jan 2011 23:13
For the record, as far as I know FPSC was a clean build, but most of the code was a carbon copy of X9 code because they knew what worked.

Thraxas
Retired Moderator
20
Years of Service
User Offline
Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 2nd Jan 2011 23:17 Edited at: 2nd Jan 2011 23:18
@Medusa

DX9 is not limited to use on XP machines. Also, at least where I am currently living, you'd be hard pressed to buy a new computer that still comes with Windows XP.

Your other argument about people needing to upgrade their machines to use the new features is also redundant. Technology is constantly evolving and changing, and as it does so does the software which runs on that technology. If you do not upgrade your hardware, don't expect to be able to use new software, or updates to your software.

My new Windows 7 computer runs FPSCX9 without any problems. For the record, before my old XP machine died just before Christmas, it was able to run the newer versions of FPSC without any lag, and it was a 4 year old machine. From what I see on these forums the people who seem to be experiencing the most lag are those using laptops with integrated graphics cards. If you look at the majority of newly released PC games you will see a little caveat on system specs boxout where the supported video cards are listed that says "laptop versions of these cards may work but are not supported"... perhaps FPSC needs a similar statement.

I think I can see the point you are trying to make but I don't think it's a valid one.

Your signature has been [mod edited] :-p
bond1
20
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 3rd Jan 2011 04:53 Edited at: 3rd Jan 2011 05:01
If I've learned anything from this thread, it's that Medusa must have more expertise with directx than anyone else here, and must be privy to insider information as to why dx9 should be dropped.

I'll just retreat back to my hole and continue wasting my time using my directx9 accelerated 3ds Max, Mudbox, and FPSC X9. Perhaps I'll point an Autodesk and Valve rep to this thread so they can see how foolish they are for using an outdated API like dx9.

"bond1 - You see this name, you think dirty."
SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM
Plystire
23
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 3rd Jan 2011 07:53
Okay, I skimmed through the new posts (so sue me ) but I'd like to reply to a few bits.

Quote: "With that being said, what FPSC really needs is a new way to handle polygons, or at least a new way to stop the lag by having 80K polygons in it. I don't wan't to start a "It's how the dev uses the engine that makes the game good" I whole heartedly believe that, but I also believe they could do that much better with a system that can handle at least a little bit more."


Sure it does! I don't deny that the engine could use a tune up in many departments, but jumping to support a new DirectX is not going to solve this problem. It would more than likely just make things worse by adding more complexity to the engine without fixing the things that needed fixing in the first place.

Quote: "A question to you plystire and the rest of the moding community. I suspect that because of real life problems and other various things, along with the fact that making the same old mods with the same features just with another bell or whistle can get a little old, it may make you bored. I have always wondered though. Since nothing is being done about the lags situation over at TGC, why has the mod community gotten together to fix the problem? I mean, sure we have things like WASP and project blue, which allow you to push that extra thing or two. But what about the real problem as to why its limited? I know most would say "Well there is a lot to take into acccount, peoples hardware ect ect. But lets face it, Half lfe 1 had to have more polygons in one level than a FPSC game can. Asking one modder to fix it would be stupid, real life and other things get in the way. But what about if the whole mod community worked together? this would ease the time constraints that people have."


Okay, I was asked directly on this one, so I have to reply now.

Modders do to the engine what they desire to do to the engine. Some modders want to fix the speed issues (like s4real) while others want to add new things to it (Like me!). It just depends on that particular modder's taste in what sort of development they choose to partake in at the time.
I know two heads are typically better than one, but over the course of FPSC modding history (a few years) some of us have just experienced that it's far easier and less time consuming to have a single coder on the team. This eliminates the need to manage multiple sources, merge them together, re-bug test everything, etc. One man's code may not play well with another man's code, and who's left to deal with that? That's a one man job, no matter how you look at it, and it's one of those things that a multi-man modding team has to deal with. Some of the modders choose not to deal with that at all and stick to only dealing with their own code.


Quote: "Nice that everyone defends fpsc9 but you are the same people that trumpeted the arrival of fpscx10 with statements that fpsc9 had run its course.
It seems to suit you now to reverse."


I don't recall ever jumping on the bandwagon for FPSCX10. Not when it was announced, not when it came out, not when people were hailing it as the next-gen engine, and certainly not now.
I don't own FPSCX10. I tell everyone that when they ask for help with FPSCX10 scripts!
Surely you must be talking about someone else here. But in their defense, it is not wrong for someone to change opinions on a topic or about a piece of software. Opinions are bound to change from first impression to experienced use of a product.

Quote: "The statement by one member that Lee was wrong in his decision that fpsc9 was not up to the job and a new fpscx10 was required does not make any sense.
He was right then and he still is right!
Modding a dead dog like fpsc9 might make it prettier looking but also makes it twice as hungry on the processing power."


Okay, this one is aimed at me, because I said that.
You blatantly stated that Lee said fpscx9 could not do the things that he put into fpscx10. I said that was wrong. I stated it as "Then Lee was wrong, wasn't he?" referencing your statement about what he "said". If he didn't say that, don't put words in his mouth. If YOU are the only saying that, then YOU are wrong. Lee himself has already proven that these things can be done in X9. They're in the official source now, aren't they?

If you take everything that's possible in the FPSCX9 source right now and put it into the FPSCX10 source, it will slow down as well. That is the nature of adding more features, my friend. FPSCX10 will benefit from GPU instancing and decrease the load of instanced objects, but that is only if you're using a DX10 capable GPU and the benefit will only really be noticeable if you're instancing the same object MANY MANY times. This probably won't be noticeable in very many practical levels, though, since placing the same object all over the place, or using the character all the time is bad level design and generally looks bad (Though, maybe some of the more clever level designers around here could make it work, but even they use tons of different models in one level)


Medusa, the mistake you're making here (and what I believe most of the users are trying to tell you) is that you're stuck on comparing FPSCX9 to FPSCX10, comparing DBP to DBPX10. What you're failing to see here is that what you SHOULD be comparing is DirectX9 to DirectX10. DirectX10, in and of itself, is not a big step up from DirectX9. The big differences between FPSCX9 and FPSCX10 lie mainly in the engine architecture, and NOT in what version of DirectX they use!

You know, if you want to talk about DirectX11, then I would have something to be excited about (having seen the applications the advancement opens up). However, I would not be excited to hear about it being integrated into FPSC. That is a whole other can of worms. FPSC needs something right now, and I can tell you it's not a new version of DirectX to support.


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
Mr Love
21
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 3rd Jan 2011 10:57
"Nice that everyone defends fpsc9 but you are the same people that trumpeted the arrival of fpscx10 with statements that fpsc9 had run its course. It seems to suit you now to reverse."


Who are You talking about? I dont even have FPSC X10, and I said at this time, that I wourld never buy FPSC X10 if it only wourld work with Vista! (It also looks like the Bots are icedanceing in X10)


"I would say that your lag is due to your graphics card although you'd have thought it should be able to handle it. FPSC runs badly on laptops though."

Well, it runs fine with FPSC usually, and I always run at natural resolution 1680x1050. My Videocard have the same power as Geforce 8800, (Not as GTX) and that shourld be enough if You know that I played FPSC 2005 with a Geforce 5700LE and 512MB...

Some says that it must be all new features that slow down FPSC X9. What new features? Shaders has always been there, ragdoll shourldnt slow down mutch at all, water a small slowdown, DarkAi some slowdown. I just want to know what it is in FPSC today that kills so mutch prestanda?? I defend X9 just like Bond1, I just think it needs some optimizing and some speedups where it can be done, for example LOD, mipmap and stuff like that..
Half-Life 2 use LOD, and We need it even more because FPSC isnt exactly faster than the Source engine...


Guess what Aiko and I did this weekend...
Medusa
22
Years of Service
User Offline
Joined: 7th Sep 2003
Location:
Posted: 3rd Jan 2011 15:50
Quote: "bruce3371:You can have any opinion, as long as it's mine"

You managed to take time to have a go at me and still didn't think to leave an opinion!
Quote: "Thraxas:If you do not upgrade your hardware, don't expect to be able to use new software, or updates to your software."

Nice one thraxas, you agreed and disagreed
Quote: "bond1:Medusa must have more expertise with directx than anyone else"

unwothy of you bond1
To all the fellow forum members, thraxas included I appreciate your views and opinions and readily accept that your opinions are as valid as mines.
Your computer expertise is maybe even light years above mine.
To the people who just made snide comments at me - stop it and start contributing to the debate.
If you do not agree with me then say why!
So far we have established one thing and that is that anyone else like me who has an old xp machine is not going to be able to run the new updated fpsc9.
Just so that that the more aggressive members of the forum can realise that they are not speaking to someone who knows all and has 'insider info' on all things.
I bought a new vista machine to run fpscx10 and a new 8800gtx nvidia card and it ran for three month ubtil my motherboard went south.
Only then did I find out that my machine was 300 watts with an old gen motherboard trying to cope with a 415 watt new gen card.
I have sympathy with all the other people who like me were confused at the changeover and invested their money in the wrong machine.
What I am trying to do now is make sure I do not repeat the mistake. A lot of people while not replying to the posts are reading them for the same information.
I am not the only confused person here so perhaps someone from the game creators could lay it all out in the monthly newsletter i.e. what spec do you need to run the new updates?
does fpscx10 run on windows 7?

mpc
bruce3371
15
Years of Service
User Offline
Joined: 4th Aug 2010
Location: Englishland
Posted: 3rd Jan 2011 16:13 Edited at: 3rd Jan 2011 16:52
Here's my contribution to the debate, instead of so called 'snide comments'; I have an old XP machine, with a single core processor, nvidia6200 graphics, 1Gb ram, and it runs vanilla fpsc 1.18b3 just fine, with light mapping, shaders and textures all set to maximum. Need I say more?

BTW I did 'think to leave an opinion' before, but felt that other people were contributing far better than I ever could. The point I was making however, was entirely relevant to the debate, as it seemed to me that you were dismissing other people's opinions, hence the paraphrased Henry Ford reference.

Scene Commander
Support Manager
18
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 3rd Jan 2011 16:50
I was going to ignore this thread, but I just have to comment.

Quote: "So far we have established one thing and that is that anyone else like me who has an old xp machine is not going to be able to run the new updated fpsc9."


Maybe I'm reading different posts to everyone else, but I haven't read anywhere in this thread, with the exception of your comments that backs up that statement.

Quote: "If you do not agree with me then say why!"


I believe most people have.

http://jimjamsgames.yolasite.com
Medusa
22
Years of Service
User Offline
Joined: 7th Sep 2003
Location:
Posted: 3rd Jan 2011 16:57
Quote: "bruce3371:you can't handle a wee bit of criticism without resorting to moaning about 'snide comments'"

Constructive criticism I gladly welcome.
Almost everyone so far has responded not only with lots of constructive criticism but also lots of really good information.
People who misquote Henry Ford I just ignore!

mpc
bruce3371
15
Years of Service
User Offline
Joined: 4th Aug 2010
Location: Englishland
Posted: 3rd Jan 2011 17:01
Did 'paraphrase' mean nothing to you?

You say you're ignoring me, and yet you have replied to my posts twice now!!!!

Gencheff
16
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 3rd Jan 2011 17:16
Quote: "So far we have established one thing and that is that anyone else like me who has an old xp machine is not going to be able to run the new updated fpsc9."

I strongly disagree.I've run quite a few tests on multiple machines.Here are some results :

Fact : X9 runs on old machines WITH the last updates.Specs?

AMD Athlon 1.47 GHz (Single core obviously)
512 MB Ram
Nvidia GeForce FX 5200 - 128mb
Windows XP SP2

Average Framerate ~ 28-34 on small-medium sized maps with enemies and shaders (only limited to pixel shader 2.0 due to old Video Card).

-------------------------------------------------------------------------

2nd system (Medium class)

Intel Core2Quad Q6600 2,40GHz
2GB Ram
Nvidia 8800GT 512mb
Windows XP SP3

Average Framerate ~ 50-59 medium-large scale maps with multiple enemies , shaders and dark ai (which slows down from what I've gathered)

-------------------------------------------------------------------------

3rd system (Medium-low range class)

Intel Core2Duo 2.4GHz
2GB Ram
ATI HD 3650 512mb
Windows Vista Ultimate

Average Framerate ~ 40-50 medium-large scale maps with multiple enemies,shaders,etc.

--------------------------------------------------------------------------

4th system (here comes the surprise)

Intel i7 960 3,2GHz
12GB Ram
Nvidia GTX 480 1536mb
Windows 7 Ultimate

New update doesn't run...
Older versions do,however no need to add statistics , it's obvious the system can handle an engine 3 times heavier than FPSC at high framerates.


PC Specs:Windows 7 Ultimate 64-bit,Intel Core i7 960 @ 3.20GHz,NVIDIA GeForce GTX 480,12GB RAM,2x Western Digital 997GB HDD
Medusa
22
Years of Service
User Offline
Joined: 7th Sep 2003
Location:
Posted: 3rd Jan 2011 17:46
Quote: "Gencheff:X9 runs on old machines WITH the last updates.Specs"

Yes and like Thraxas you too are agreeing and disagreeing without knowing it.
As I said earlier and unfortunately Bond1 picked me up wrong on it I had to go out and buy an xp machine to run fpsc9 bearing in mind that vista and windows 7 did not exist then.
That machine although adequate at the time was very low spec
500 ram
100mb integrated graphics
If others like me bought the same low spec machines when they first decided to get fpsc9 then they also have the same problem.
Therefore there is a bottom level of users like me with very low spec machines who will be unable to run the updates either now or eventually.
Everything that you and Thraxas and Bond1 says is correct in that as long as your machine spec is not too low you will be able to run the updates.
I totally agree with you all on that.

mpc
Medusa
22
Years of Service
User Offline
Joined: 7th Sep 2003
Location:
Posted: 3rd Jan 2011 18:01
I hope this does not land as a double post.
Only want to repeat Norions original question which led to debate.
Will there be an fpscx11?
Or to rephrase will there eventually be an updated fpsc10 that will run on windows 7?
Or as uninformed as this might sound - can I run fpsc10 on windows 7?

mpc
Norion
16
Years of Service
User Offline
Joined: 14th Jun 2010
Location: The Netherlands.
Posted: 3rd Jan 2011 18:21
Quote: "Or as uninformed as this might sound - can I run fpsc10 on windows 7?"


you CAN run fpsc X10 on windows 7



Medusa
22
Years of Service
User Offline
Joined: 7th Sep 2003
Location:
Posted: 3rd Jan 2011 19:24
Thanks Norion
Just a follow up to that, do I need to use directx10 or does windows 7 with directx11 still recognise and run vista programs?
I intend to buy a really high spec computer this time and invest my valuable time in building games on fpsc10.

mpc
Norion
16
Years of Service
User Offline
Joined: 14th Jun 2010
Location: The Netherlands.
Posted: 3rd Jan 2011 20:32
@ medusa

hmm... there are bugs found in fpsc X10 that are running on direct X11. So my plan is to first buy my new computer (the alienware aurora [thats a monster of a machine] ) and test fpsc X10 on direct X11 and if it doesnt work then i download direct X10.1 and install it and everybody is happy

if you never try you never know

good luck




Medusa
22
Years of Service
User Offline
Joined: 7th Sep 2003
Location:
Posted: 3rd Jan 2011 20:56
not sure Norion if I am right here or not because I am not very technical
If directx11 is preinstalled on your windows 7 I dont think you can overwrite it with a lower version
However someone on the forum mentioned you can get one with directx10 on it and save the system, update to x11 and if it doesn't work use a system restore to go back.
I have tried tools on the web that are meant to restore directx to earlier settings but none of them worked and in the end I had to restore the computer to factory settings.
I intend to use fpscx10 on windows 7 so I will try and find out more info about this and pass it on.

mpc
Norion
16
Years of Service
User Offline
Joined: 14th Jun 2010
Location: The Netherlands.
Posted: 3rd Jan 2011 21:03
you got a very good point there medusa

thanks




DarkFrost
17
Years of Service
User Offline
Joined: 3rd May 2009
Location: ON, Canada
Posted: 3rd Jan 2011 21:17
All versions of X9 and X10 work on my Windows 7 and Windows XP Computers.

[img][/img]
Medusa
22
Years of Service
User Offline
Joined: 7th Sep 2003
Location:
Posted: 3rd Jan 2011 21:23
Norion
In the fpscx10 slot on the dropdown forum list there is info

Here's some of the info
Supported Operating Systems
Windows 7 32 bit - Recommended
Windows 7 64 bit - Recommended

Supported DirectX versions
DirectX 10 - Recommended for up to version 1.09 only
DirectX 10.1 - Recommended for all versions
DirectX 11 - MAJOR ISSUES FOUND IN MOST CASES, suggest reverting back to Direct X10.1 if you are using this version.

The question now would be that if you use windows 7 and directx10.1 to run fpscx10 would the finished game exe be playable on other peoples windows 7 with directx11?
If so then we are in business!
If not then any game would only play on machines with directx10.1.
Not really much use unless you only play the games yourself.

mpc
Soviet176
16
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 3rd Jan 2011 21:26 Edited at: 3rd Jan 2011 21:27
Quote: "Modders do to the engine what they desire to do to the engine. Some modders want to fix the speed issues (like s4real) while others want to add new things to it (Like me!). It just depends on that particular modder's taste in what sort of development they choose to partake in at the time.
I know two heads are typically better than one, but over the course of FPSC modding history (a few years) some of us have just experienced that it's far easier and less time consuming to have a single coder on the team. This eliminates the need to manage multiple sources, merge them together, re-bug test everything, etc. One man's code may not play well with another man's code, and who's left to deal with that? That's a one man job, no matter how you look at it, and it's one of those things that a multi-man modding team has to deal with. Some of the modders choose not to deal with that at all and stick to only dealing with their own code."


True true, I readily agree. But what about project management and other sorts. Getting on teams speak and laying out flow charts and getting everyone on your level. Thats how most software is created, through teams (Though sometimes not, and I already know you know all of this ) but with all of that involved, I assume it would take some time, true. But it would be better than beating around the bush like most mods are doing. Just they do it in different ways than others. What we need is a true dev team, something I don't think TGC has, as far as I know it was just lee coding FPSC. Although he did a good job as a one man team, getting our best coders like yourself with everyone else to fix where the problem actually lies. And getting rid of it once and for all. I in all honesty can't see getting that tune up any time soon from TGC. Just a thought

Putting fear back into sliced bread since 4th May 2010
Norion
16
Years of Service
User Offline
Joined: 14th Jun 2010
Location: The Netherlands.
Posted: 3rd Jan 2011 21:36 Edited at: 3rd Jan 2011 21:37
@ medusa

yeah i saw that post too

fpsc X10 has problems with direct X11 NOT the EXE file.

so yeah the games that you make with fpsc X10 will work with no problems on direct X11. so yes you are in business

cheers




Medusa
22
Years of Service
User Offline
Joined: 7th Sep 2003
Location:
Posted: 3rd Jan 2011 21:40
Thanks Norion
I already posted that as a seperate question post
I really needed to know that because I want out of fpsc9
All the update and modding etc is doing my head in
I need to get out and move on to fpscx10
Thanks again

mpc
Norion
16
Years of Service
User Offline
Joined: 14th Jun 2010
Location: The Netherlands.
Posted: 3rd Jan 2011 21:42
yeah i feel the same



Plystire
23
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 4th Jan 2011 00:54
@Medusa:

A machine can have multiple versions of DirectX installed. You're not restricted to having a single version that is entrusted to do everything. You can install BOTH DirectX9 (recommended) and DirectX10 onto a Vista machine. You can install those AND DirectX11 on a Win7 machine.

DirectX versions are supposed to be backward compatible, but if all else fails, you are free to install more than one version to get the ones you need if the latest isn't doing it for you.


@Soviet:

Quote: "True true, I readily agree. But what about project management and other sorts. Getting on teams speak and laying out flow charts and getting everyone on your level. Thats how most software is created, through teams (Though sometimes not, and I already know you know all of this ) but with all of that involved, I assume it would take some time, true. But it would be better than beating around the bush like most mods are doing. Just they do it in different ways than others. What we need is a true dev team, something I don't think TGC has, as far as I know it was just lee coding FPSC. Although he did a good job as a one man team, getting our best coders like yourself with everyone else to fix where the problem actually lies. And getting rid of it once and for all. I in all honesty can't see getting that tune up any time soon from TGC. Just a thought"


Unfortunately, most modders are programmers, through and through. Many of us only want to code, not manage a large project (which typically means you miss out on coding ). When I was coding for PB, I was lucky enough to have s4real agree to take on the managerial position, so I didn't have to worry about it too much. So, if you're going to start up a project, like a Mod, it's best to have someone step into this position if you're not up to the task of taking on all of that responsibility. But it's not always certain that you're going to find someone for that.

On another note, it's just not our responsibility to fix the engine. Fixing it at the core, would more than likely require a rewrite of many different aspects. And since the modders are not the ones who wrote the engine, taking down these parts of the engine could spell trouble for other parts of the engine. It takes someone with inside-out understanding of what everything's doing to fix it. That person, of course, is Lee himself.


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
old_School
16
Years of Service
User Offline
Joined: 29th Aug 2009
Location:
Posted: 4th Jan 2011 01:02 Edited at: 4th Jan 2011 01:04
(Reffering to page ones last comment by Sovet)

Hmm well thats a interesting point. But FPSC uses DB Pro not a standard Lang to program. Slower alng infact when compared to C++. Neverless the idea of a community mod has been floating through my mind as well. But the issue would be getting TGC to support it and impliment it into the core engine. In theory the ideas great but we also need to consider everyones on different levels. An you would need a good strong leader to lead the entire community on such a mod. Not to mention get everyone organized which would be your biggest battle once you have a big team. But I like the idea of a community mod. If anyone would start a community mod, Id voltunteer to help.
Medusa
22
Years of Service
User Offline
Joined: 7th Sep 2003
Location:
Posted: 4th Jan 2011 18:16
Fpscx10 will run on windows 7 with directx10.1
Any game exe made with it needs to include the redistributable copy of directx 10.1
Then anyone with windows 7 using directx 11 would still be able to run the game.

Quote: "Plystire You would want to redistribute DirectX10.1 with your game (there is a redistributable version of DirectX that you can pack into the installation of your game)"


mpc

Login to post a reply

Server time is: 2026-07-01 11:32:46
Your offset time is: 2026-07-01 11:32:46