Hi all, I'm currently programming in Irrlicht. I have never developed a game that required sound accuracy. This being my first shot at it, I find my self stumped. Yes I have asked the irrlicht board, only to find no answers. But the irlicht does not develop a sound engine in their core. So I have to use others. A few work well with irrlicht, audiere for example.
After reading on various boards I find this is a rather a common problem, but I see mainly unfinished threads. I did read that, audiere gives the least amount of latency, as one fellow stated. For me its about a second delay, and if that is the best I can get, I'm in trouble.
So a few question..
1) would anyone here agree that this is my fate or strongly disagree?
2) Is there a Sound SDK that anyone would recommend.
3) Is this the best a small budged game developer is to expect these days?