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FPSC Classic Product Chat / Sound Zone in Multi Player?

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old_School
16
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Joined: 29th Aug 2009
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Posted: 30th Dec 2010 20:09
I discovered after making a map you cant have sound zones in multi player mode. So Im wondering how do I add a new Zone box to the engine? The goal is to add a editable Multi-player sound zone box. So it will act as a extra sound zone but is hard coded. So if someone wants more then one sound zone in a multi player, they just need to copy the orginal and edit it again to the sound of their choice. Any ideas on direction for this or is it pretty striaght forward?
Gencheff
16
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 30th Dec 2010 20:14
Won't work that way.

The only option I can think of is to play a sound via a scripting command in setuplevel.fpi,but I haven't tried it to say for sure if it will work.


PC Specs:Windows 7 Ultimate 64-bit,Intel Core i7 960 @ 3.20GHz,NVIDIA GeForce GTX 480,12GB RAM,2x Western Digital 997GB HDD
old_School
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Posted: 30th Dec 2010 20:47
In multi player it gives u a effect option. Should be a way to trigger the sound set using effect right?
Gencheff
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 30th Dec 2010 21:00
God...the effect line is for a SHADER .fx file,you can NOT start sounds.

Just go for the method I gave you.


PC Specs:Windows 7 Ultimate 64-bit,Intel Core i7 960 @ 3.20GHz,NVIDIA GeForce GTX 480,12GB RAM,2x Western Digital 997GB HDD
old_School
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Posted: 30th Dec 2010 21:04
Well I may have found a wayish. Set it up as a decal. Decals play a sound in game no matter what. Ill work on it some more and see what i get. Editing the setup.ini is ok method but im going for a better way.
Gencheff
16
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 30th Dec 2010 21:08
Quote: "setup.ini "

Not setup.ini...setuplevel.fpi in languagebank\mygame\wherever the hell it is.

But yes,the decal idea should work.Although that's not a better way,you have no control over it...


PC Specs:Windows 7 Ultimate 64-bit,Intel Core i7 960 @ 3.20GHz,NVIDIA GeForce GTX 480,12GB RAM,2x Western Digital 997GB HDD
old_School
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Posted: 30th Dec 2010 21:34 Edited at: 30th Dec 2010 21:49
Yeah I got the decal way to work:




Ive got it were u cant see it, sound plays just fine and all the goodies. One major finding/issue remains well two. If I set it to Marker 3 it wont work. So Now I think I need to edit marker 3 and make a new marker type. So you can have control over the sound area.

Edit::::
Cant find the Markers files to edit them, is that in the core?
old_School
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Posted: 30th Dec 2010 22:06 Edited at: 31st Dec 2010 01:20
I got it kinda contained, need a little help on this part. Ive defined the x,y,z but its not completely self containing its self.




Edit::::
Well its not much but i was able to get both sounds to play in the same zone. Still not able to keep the sound self contained completely. I guess this solution requires a better programmer then my self to solve the issue entirely.

Edit:

Moving this to scripts section. I did have it working then i adjusted something an now its not working again.

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