I got it kinda contained, need a little help on this part. Ive defined the x,y,z but its not completely self containing its self.
;Entity Spec
;Header
desc = Multi-Player Sound Zone
;AI For Trigger
aiinit = appear1.fpi
aimain = zoneanyactivate.fpi
aidestroy = disappear1.fpi
;AIUsed
ifused =
;Sound
;Edit your sound here
soundset = audiobank\music\scifi\victory.wav
;Orientation
model = cube1.X
offy = 25
textured = cube_sound_MS.dds
scale = 100
fixnewy = 5
fixnewx = 11,10
fixnewz = 4,8
forwardfacing = 2
;decals
decalmax = 1
decal0 =
;Marker Extras
;ismarker = 3
isimmobile = 1
ismarker = 4
markerindex = 0
isobjective = 0
;Trigger Extras
areax = 0,0
areay = 0,0
areaz = 0,0
Edit::::
Well its not much but i was able to get both sounds to play in the same zone. Still not able to keep the sound self contained completely. I guess this solution requires a better programmer then my self to solve the issue entirely.
Edit:
Moving this to scripts section. I did have it working then i adjusted something an now its not working again.