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FPSC Classic Scripts / Need Help Custom with Sound Zone

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old_School
16
Years of Service
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Joined: 29th Aug 2009
Location:
Posted: 31st Dec 2010 01:24
Ok so I had this working once, then I adjusted something to make reduce its range the sound plays in. Now its not working at all.

AI:


Enity:


Last time it worked, I walked near the room about 8 tiles away and i could start to hear the sound. Obviously closer i got, the louder it got. Now its not playing at all.
Plystire
23
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 31st Dec 2010 02:06
"anywithin=5"

Maybe that condition isn't returning true? Have you tried using a different condition in it's place to see if the sound will function?


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
old_School
16
Years of Service
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Joined: 29th Aug 2009
Location:
Posted: 31st Dec 2010 03:36
I got that command function straight from the FPSC manuel. It said it was a command for setting up a in sound loop. They even had a little tut on it using the command. I obviously spiced it up a tad from there tut. But like I said it was working. Not sure if it my computer or not. Im getting ready to reformat. Windows is starting to act a little weird. Not even allowing me to complie 2x2 map on PB, Defult FPSC or WASP
The Storyteller 01
17
Years of Service
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 31st Dec 2010 09:33
Did you check the entity itself if the sound entry is set right?

In case you find my grammar and spelling weird ---> native German speaker ^^
old_School
16
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Joined: 29th Aug 2009
Location:
Posted: 31st Dec 2010 09:43
soundset = audiobank\atmos\alarmhum.wav


Lol yeah thats a stock sound and stock path. I did not edit any paths or anything. I was trying to get this working with stock stuff before I released it. I got it working once, I just needed to adjust the plrdistance part. Speaking of can someone translate what 100 is tile wise? I set it below 50 and in another version of it, nothing plays sound. But if I set it to 100 it plays but from a far distance. Is 100 the lowest you can go?
Plystire
23
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 1st Jan 2011 01:53
100 units is exactly equal to 1 segment away. Can you post your working script here and show us what you tried to do that made it stop working? I think will give us the right info to go off of in order to help you out here.


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
old_School
16
Years of Service
User Offline
Joined: 29th Aug 2009
Location:
Posted: 1st Jan 2011 01:55
Im taking a break from owrking on it lol Ill come back to it in a few days.

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