Ok so I had this working once, then I adjusted something to make reduce its range the sound plays in. Now its not working at all.
AI:
;Artificial Intelligence Script
;Header
desc = Zone Activate if any entity enters it
;Triggers
:state=0,anywithin=5:state=1,loopsound=$0,setalphafade=100,runfpidefault=1
:state=0,anywithin=0:state=0
;End of Script
Enity:
;Entity Spec
;Header
desc = Multi-Player Sound Zone
;AI For Trigger
aiinit = appear1.fpi
aimain = soundzoneanyactivate2.fpi
aidestroy = disappear1.fpi
;AIUsed
ifused =
;Sound
;Edit your sound here
soundset = audiobank\atmos\alarmhum.wav
;Orientation
model = cube1.X
offy = 25
textured = cube_sound_MS.dds
scale = 100
fixnewy = 0
forwardfacing = 2
;decals
decalmax = 1
decal0 =
;Marker Extras
;ismarker = 3
isimmobile = 1
ismarker = 4
markerindex = 0
isobjective = 0
;Trigger Extras
areax = 0,0
areay = 0,0
areaz = 0,0
Last time it worked, I walked near the room about 8 tiles away and i could start to hear the sound. Obviously closer i got, the louder it got. Now its not playing at all.