Can anyone explain this occurance?

It's probably something clear, but I can't figuire it out. The objects causing the problem are updated everytime they move/rotate, as they should, but sometimes out of the blue just lock up and somehow collide with themselves

These objects (28 to 40) are in group 1, which is a group that is raycasted each loop, but I don't see the problem with that...

...
I am also using Dark Physics if it matters. I'll see what code I can dig out if it's needed...
Edit: Ohhh boy... Well I've solved the problem. Turns out the IDE was coloring one line as commented that really wasn't
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swis