SuX, mkay. What about creating a mesh from an object then, like the exploding demo, convert to memblocks {im clueless here btw} then somehow cut it in half, Then add the fill faces?
We should try to get the Freaking moderators to post documentation for un-documented freaking functions.
Right
[edit] seemingly the explosion example can explode object converted into mesh, as long as they are small enough.
maybe it can be split at an angle.
[Second Edit] I looked into converting objects into mesh then vertexdata then back to objects to like edit them. Now I am looking at the function
" void dbPeformCSGIntersectionOnVertexData ( int iBrushMeshID ); "
Could this split the mesh???