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FPSC Classic Product Chat / How To Work Entity Maker

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PowerEye
16
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Joined: 25th Dec 2009
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Posted: 1st Jan 2011 13:29
Exactly what the title says ive tried the tutorials and nothing i made a weapon in blender exported it in a .x Format and put it in the files>Entity>User of my EntityMaker folder then i need to know what else , i want a weapon that is like any other , what i need is a tutorial for the setup of it like ex Scale , ThumbNail please help ! tysm

Once the power always the power
old_School
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Joined: 29th Aug 2009
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Posted: 1st Jan 2011 19:13 Edited at: 1st Jan 2011 19:14
For a weapon, you still need to script it. You need the enity file, gunspec, any decals an muzzle flash with it and the .x model.
If you have all of that and you have not scripted it yet. Grab a regular weapons script file. Open it with notepad. Go to your enitys to grab one. Inside it will list the basic outline of the weapon.

To keep things simple, Id put texture, x file and the script all in the same entiy folder. Then go to gamecore/guns and make your new gun folder there. An then grab a gunspec.txt file off a exsisting weapon and use it as well for the base for your new weapon.

If you cant figure it out still from there. Send me a email. I can walk you through it as long as your weapon is animated and ready to be introduced to FPSC. I don't know how to animate but i do know how to add them in once they are completed. I hope that helps get u on track.

Edit:
Sorry your decal and muzzle flash if u have custom will go in your decal folder or muzzle flash folder. Scratch putting it all togethier, you put the bulk of it in the enity file.
PowerEye
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Joined: 25th Dec 2009
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Posted: 2nd Jan 2011 02:00
hey thanks for the help but im just asking is the gun script the gunspec file?

Once the power always the power
Design Runner
15
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 2nd Jan 2011 02:01
yes
PowerEye
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Joined: 25th Dec 2009
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Posted: 2nd Jan 2011 05:19
I did that all it does is like say Picked up weapon and then nothing comes up

Once the power always the power
Design Runner
15
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 2nd Jan 2011 20:28
my recommendation: search for "how to make a weapon" and pull up some of the ones in FPSC Media. Wealth of knowledge in those threads.
old_School
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Joined: 29th Aug 2009
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Posted: 4th Jan 2011 02:40 Edited at: 4th Jan 2011 02:41
Post It, if it works (model wise) Ill make it for you so u can see how its done. I just need the model.x file, texture and specs u want for the item. Also post the ammo and the texture.
AJ Schaeffer
16
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Joined: 22nd Aug 2009
Location: Jacksonville,FL
Posted: 6th Jan 2011 00:43
what if he doesnt want people to have his model?

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