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FPSC Classic Product Chat / [LOCKED] Should TGC make a FPS 9X Profesional?

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JcH
15
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Joined: 22nd Oct 2010
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Posted: 1st Jan 2011 17:59
okay, here's my pitch,

we have fps c 9x and 10x, but they are so basic its hard to even make a fair game without modding or a mod. so why not make a fps creator Professional? with intuitive tools and controls that aid in the users game design ability and knowlege?

TGC could give tools such as,
a sub basic terrain editor that allows three different modes,
1. small 3x3 high detail square
2. medium 10x10 med detail square
3. large 64x64 low detail full terain

a low end modeler, that has everything a new modler needs, and has some basic starter prefabs that allow some editing to them so one can have some very quick entities.

a built in shader editor, so its far more easy to change shaders in fps creator.

multiplayer maps should be built all in one game so its easy to make a multiplayer game without having multiple files or game files.

more multiplayer options, so its easier to make a more in-depth multiplayer experience.

a built in-editor scripter

a built-in modders kit.

a character animator

and last but not least, a more in depth advanced editor on entities and game options and such.

do you bekive that a fps creator professional would be a smart idea?
Design Runner
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Location: In my own little world.
Posted: 1st Jan 2011 18:12
You can already do all of that with FREE programs outside of FPSC. Then import them. Including these features inside of the editor would be wasting valuable time of the developers. Not to bash the idea, but let them make this engine have the most important features before asking to throw in bells and whistles.
JcH
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Posted: 1st Jan 2011 22:49
yea but the bells and whistles can be a far more easy to use them if they are in the editor itself.
i understand what you are saying, i use them all too. but its so unpractical and if you make an error its all messed up and blah..

all i want is a more productive and easy way to at least import entities and mods and such.

and plus i dont know of anyay to make a multiplayer game with multiple maps.

if i could compile all of these into one thing maybe... i could make a mod for fps c or something... hmm.....

okay maybe im in the midle about this now, but that would be cool if it was all with a single program.
Design Runner
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Location: In my own little world.
Posted: 2nd Jan 2011 00:14
look up fpsc ip unlimited multiplayer levels in one game, and you can mix them with singleplayer
JcH
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Posted: 2nd Jan 2011 15:39
yeah but it cost money.

anyways i found a new simple map creator thats going into my fps creator professional mod. (i decided to make it a sort of mod or compilation) its located at, http://3d2f.com/download/35-231-visual-terrain-maker-free-download.shtml

its simple and easy and it should work well

anything else or requests to add for this mod?
Gencheff
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Location: UK by way of USSR
Posted: 2nd Jan 2011 16:58
And who told you you can distribute programs which are not owned by you,even if they're free.

And what you want , even if it is done by TGC (and it won't),will raise the initial price on FPSC , so unless you stop looking into side alleys,I suggest you spend some money (you won't go bankrupt...) and you'll realize 90% of what you want is possible right now.

I honestly can't understand you problem with mods.All but 1 are free,you don't lose anything.FPSC is cheap,if you want so many things into 1 product,go get a license for UDK and cough up some dough.

But that's not how you want it to work now is it...

And another thing.X9's current state is NOT basic.You just don't know how to make the most of it.Look at Wolf's current game and tell me it's basic...


PC Specs:Windows 7 Ultimate 64-bit,Intel Core i7 960 @ 3.20GHz,NVIDIA GeForce GTX 480,12GB RAM,2x Western Digital 997GB HDD
JRH
19
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Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 2nd Jan 2011 19:23
Quote: "Should TGC make a FPS 9X Profesional?"


No. Besides all other reasoning, another X9 product could be a waste of time for them, and it's not really their thing any more; it seems mobile development is.

C++ is labourless... if your name starts with 'L' and ends with 'ee'.
JcH
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Posted: 2nd Jan 2011 20:24
true be that...but you all are missing the point. fps creator IS basic. but in order for it not to be basic it must be modded.

but true, the mobile develepment is their thing now. maybe they should make a fps c mobile lol. but anyways nobody likes my idea and dismisses it. even though it is very smart.

but instead im just going to make it public what i use for my designing now so everyone will just stop nagging me about this idea of mine.

this is a picture of my game Breeadown
BREED
16
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Location: Suffragette City
Posted: 3rd Jan 2011 01:07
since FPSC doesn't say PRO in it doesn't mean it's basic.

we can't stop here! this is bat country!
JcH
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Posted: 3rd Jan 2011 02:18
dude i already have the friggin picture.
DarkAngelOblivion TM
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Location: Down under mate
Posted: 3rd Jan 2011 17:23
omg lay off JcH everyone?? thankyou

Tomorrow never comes until it is too late...
JRH
19
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Location: Stirling, UK
Posted: 3rd Jan 2011 18:06
Instead of an FPSC Pro, most people move on to Unity or UDK. I'm not saying its a bad idea, just that there it may not draw a huge market.

C++ is labourless... if your name starts with 'L' and ends with 'ee'.
Red Eye
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Posted: 3rd Jan 2011 18:20
Quote: "we have fps c 9x and 10x, but they are so basic its hard to even make a fair game without modding or a mod. "


What you mean by fair game?

JcH
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Posted: 3rd Jan 2011 21:46
well... FPSC is actually a game. but so deep that it could be called a game engine. but not so deep to be a real one. thats what im trying to change. make it a REAL game engine.
old_School
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Posted: 4th Jan 2011 01:33
Ahh well the more advanced FPSC you could say is Dark Basic Pro its self. Considering you can get the source code for FPSC and use DB Pro to edit it completely. You just have to know the programming lang. But I think I see were your coming from and where your heading. So head my warning.

I too same as most of us when we started, thought FPSC was a little basic. But once you start working with FPSC, you will find that it offers alot more then on the surface. FPSC allows you to add endless possiablities through codeing(programming), scripting (which is different then programming), model creation, level design, lightmapping etc.

FPSC on the surface as stated does seem a bit basic. I'll give you that. But use it for about 6 months and really learn the details of the engine, then come back and tell me its limited. Because it's not. Ive spent around 1200 or more on mods, model packs, programming tools, texture tools etc. Ive even used other engines. FPSC is still the only all in one tool I use to create games.

FPSC does what it says and means it with a slap in the face lol (so to speak). Once you start digging into it, I promise you will find it to be one of the best engines out there thats easy to use and work with. But if your dead set on FPSC being "basic", try unity. Let me know how that works out for ya. We will be here when you get back.
JcH
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Posted: 5th Jan 2011 12:26
well actually ive been getting into udk alot. but fpsc will always be my love dont get me wrong my friend. but i am having money issur=es and fpsc just doesnt... well put out for an easy price for the end as you already know in the end. im just trying to make a tool for ten dollars or so more that has all those elements in that you dont need to pay so much too make it a real engine.
Cyborg ART
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Posted: 5th Jan 2011 13:12
[quote]well... FPSC is actually a game. but so deep that it could be called a game engine. but not so deep to be a real one. thats what im trying to change. make it a REAL game engine. [center]

Games got to be using a game engine, right?
So by calling FPSC a game it would still mean there is a game engine.
Maybe not as wide as UDK or similliar, but still its a game engine.

And what is a real game engine?

JcH
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Posted: 5th Jan 2011 21:42
DBP is a real game engine. where you completly program every aspect of the game.
Bigsnake
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Location: England
Posted: 5th Jan 2011 22:28
Quote: "true be that...but you all are missing the point. fps creator IS basic. but in order for it not to be basic it must be modded."


Yeah but it's ment to be basic, it's designed for people who want to make games easy and quite.

Quote: "DBP is a real game engine. where you completly program every aspect of the game."


Acturly it's a programing launguage, not a game engine.

But yeah, FPSC is ment to be basic, if your not looking for basics then you want to make your own mod for FPSC or choose another game engine to use.

Quote: "maybe they should make a fps c mobile lol."


Would be a good idea but just renember that TGC would have to edit the DBpro source meaning lee would them have to end up with mass work for FPSC, just keep in mind that FPSC is for new people at game development.

Windows 7, Amd Athlon 7750 Black Editon, ATI Readon HD 6850, 4gb Ram.
The Storyteller 01
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Location: On a silent hill in dead space
Posted: 5th Jan 2011 22:43
Quote: "we have fps c 9x and 10x, but they are so basic its hard to even make a fair game without modding or a mod"

Despite FPSC being so "basic", everyday people open threads to get explained how the most basic things work.

If we had an FPSC "Professional", we would probably nead an extra forum for explaining how to build a square room

In case you find my grammar and spelling weird ---> native German speaker ^^

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