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FPSC Classic Product Chat / Bond1's static entity normalmapping not working correctly.

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RelMayer
18
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Joined: 14th Apr 2008
Location: France
Posted: 1st Jan 2011 20:56
Hello, I was trying Bond1's static entity normalmapping shader and I've got this...



Uploaded with ImageShack.us

It's very annoying, I don't know how I can solve this issue !
I've attached the .FPE file of the entity, just in case...


Can someone help me, please ?

Please apologize my bad english, I'm French.

ELDORA Rocks !
Gencheff
16
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 1st Jan 2011 20:57
You need static lights in the level,otherwise you'll get this.


PC Specs:Windows 7 Ultimate 64-bit,Intel Core i7 960 @ 3.20GHz,NVIDIA GeForce GTX 480,12GB RAM,2x Western Digital 997GB HDD
RelMayer
18
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Joined: 14th Apr 2008
Location: France
Posted: 1st Jan 2011 21:12
I've tried this with lightmapping before, all I've got it's this:




The room is completly black and all I can see is a stu*** wall I've never placed !

(It's strange, Bond1's segment shader works correctly, on segments)

Please apologize my bad english, I'm French.

ELDORA Rocks !
raymondlee306
16
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Joined: 24th Oct 2009
Location: Ohio
Posted: 1st Jan 2011 21:26 Edited at: 1st Jan 2011 21:29
Just out of curiousisty...Did you by chance open the original texture, create the normal map and then save over the D2? Because it looks like your normal map is the main texture. You need to have the D, D2, N and I textures all in the same folder. I see that the FPI points to a "D2" but it looks to me like your D2 is your "N" map. Make sure your files are named correctly and your N is not called D2.

The attached image shows the 4 images used for a normal mapped box I did from the M3 model pack using this Bond1 shader.
RelMayer
18
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Joined: 14th Apr 2008
Location: France
Posted: 1st Jan 2011 21:35 Edited at: 1st Jan 2011 21:36
No, the files are correct.


Everything I have it's D2 and N textures... D and I textures are required ?

This is the source of my display problem ?

Please apologize my bad english, I'm French.

ELDORA Rocks !
bond1
20
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Joined: 27th Oct 2005
Location:
Posted: 2nd Jan 2011 01:48 Edited at: 2nd Jan 2011 01:50
Quote: "Everything I have it's D2 and N textures... D and I textures are required ?"


Yes, did you watch the tutorial on Youtube? This is all explained. http://www.youtube.com/watch?v=oC15pr5bhi0

"bond1 - You see this name, you think dirty."
SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM
RelMayer
18
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Joined: 14th Apr 2008
Location: France
Posted: 2nd Jan 2011 09:36
I'm such a noob...

It works now, thank you and happy new year !

Please apologize my bad english, I'm French.

ELDORA Rocks !
bond1
20
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Joined: 27th Oct 2005
Location:
Posted: 2nd Jan 2011 10:09
You're welcome, happy new year to you also!

"bond1 - You see this name, you think dirty."
SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM
Soviet176
16
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 2nd Jan 2011 18:53
Bond, I am having a problem myself, for some reason, when I normal map my objects, and set the ambiance to 0, they are lit up like a christmas tree. Do you know what I did wrong?

Putting fear back into sliced bread since 4th May 2010
RelMayer
18
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Joined: 14th Apr 2008
Location: France
Posted: 3rd Jan 2011 21:13 Edited at: 3rd Jan 2011 21:15
Hello, sorry but I've a 'new' problem !


The same than the one explained in my second post, but this time, I've a lightmap and all my four texture files in the same folder !

(D2,D,N and I, I've tried with Bond1's Containment Room)


http://img251.imageshack.us/i/sanstitre1py.jpg/

Please apologize my bad english, I'm French.

ELDORA Rocks !
raymondlee306
16
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Joined: 24th Oct 2009
Location: Ohio
Posted: 4th Jan 2011 02:02
Try setting the path for the texture to the D instead of the D2. I'm not sure about this one but it's the first thing I would try.
RelMayer
18
Years of Service
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Joined: 14th Apr 2008
Location: France
Posted: 4th Jan 2011 18:06 Edited at: 4th Jan 2011 18:12
It don't works... weird...
Two days ago the two shaders worked correctly...

I've tried to repair FPSC yesterday by reinstalling the v 1.17 manually but nothing happened.

Please apologize my bad english, I'm French.

ELDORA Rocks !
RelMayer
18
Years of Service
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Joined: 14th Apr 2008
Location: France
Posted: 6th Jan 2011 18:11 Edited at: 6th Jan 2011 23:45
I've tried to redownload and reinstall the two involved shaders, but... see attached.



EDIT:
Solved.
I've installed the 1.18 upgrade.


Please apologize my bad english, I'm French.

ELDORA Rocks !

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