Hey guys!
Well, I have this awesome new character for Mega Mash Mothers, and I went ahead and rigged and animated the idle animation. When I exported it as a .x file and loaded it into DBP, the model came out all twisted and weird

What could be causing this? This never happened before to me, and I've been using CharacterFX for quite a while. Google also didn't give any results...
Top pic is in Character FX, bottom in DBP:
As you can see, his left ear and left leg are distorted... This COULD be because I copied the skeleton from the right side to the left side and mirrored it, but if that were the problem, why isn't the left arm twisted? Help?
TheComet