This is Lucid (Scene editor).
During my spare time I began putting my practice of Dark Basic programming to work. I did not start off with a crisp idea or formed myself any guidelines to follow of what I would have when finished (or if I'd finish at all). Adding code here and there, changing a few features over time, removing elements i did not see fit, etc. The idea came piece by piece.
Before setting off into the journey of game development I thought I'd first try to develop my own tools, build a good foundation, and work my way up from there. I've been working on this project for several months now. Ive compiled a few unpublished projects here and there in the past mostly unfinished. This is one of few projects I've decided to publish on the forums. As the accumulation of my practice of Dark Basic programming thus far, I present to you what I have so far.
Basically, Lucid is a first person scene editor consisting of an environment with manipulative objects and a graphical user interface to edit the background, along with an aerial view on the top right corner.
CPU: AMD Phenom II X4 3.2GHz Quad-core HD: 640GB(6GB/s) RAM: G.Skill 4GB (1600MHz) GPU: ATI Radeon 5870
MoBo: ASUS M4A88TD-V EVO OS: Win 7 Home 64-bit