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FPSC Classic Product Chat / Strong enemy dies with one bullet?

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Metal Devil123
17
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 2nd Jan 2011 12:22
First, I didn't post this on bug reports, 'cause that place doesn't get as much attention as this place.

So I made the player have a pistol. The normal enemies have life of 400. They need one clip for them to be killed (that's 15 bullets) adn then I made a boss, who has health of 1400. I shoot him once with the same pistol, he dies... the boss is a Dante Beast from Freaks, Abominations and Gore- pack. This has never happened to me before. I'm using v1.17 full version. If you want my specs, then I can give them, but I don't really think this has something to do with my specs. Could be wrong thou.

Thank you for your time

Juzi
19
Years of Service
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Joined: 8th Mar 2007
Location: Finland
Posted: 2nd Jan 2011 12:48
Only thing I can think of that maybe there are accidentally headshots enabled for the Dante? One headshot deals 10 000 damage if I remember right.

Metal Devil123
17
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 2nd Jan 2011 13:43
Hmmm... it is using appear2 script, wich I modded a long time ago to have headshots... but I thought I then changed that :S

Juzi
19
Years of Service
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Joined: 8th Mar 2007
Location: Finland
Posted: 2nd Jan 2011 13:47
Problem solved then

Metal Devil123
17
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 2nd Jan 2011 13:53

I quess I deserve that.

Soviet176
16
Years of Service
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 2nd Jan 2011 18:50
I am having a problem with the dante model. When I kill it, it just freezes and goes to a kneeling state, it does not seem to finish it's animations.

Putting fear back into sliced bread since 4th May 2010
Metal Devil123
17
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 3rd Jan 2011 08:31
Quote: "I am having a problem with the dante model. When I kill it, it just freezes and goes to a kneeling state, it does not seem to finish it's animations."

For me it does that too if I change the dying script to the ragdoll one. Does it do it to you if you keep the original animation?

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