New code, but I still can't turn it into one continuous, transparent background animated sprite..
sync on
set ambient light 100
Start X
X Set Target FPS 60
Load animation "blueflame.bmp",1
play animation to image 1,1,0,0,32,32
set animation speed 1,200
make object cube 1,animation width(1)
set object texture 1,1,1
texture object 1,1
do
inc y,wrapvalue(1.0)
yrotate object 1, y
oldclick=click
click=mouseclick()
oldspace=space
space=spacekey()
if (oldclick<>click and click=1) or (oldspace<>space and space = 1) then play animation 1
Update X
sync
loop
the sprite is attached to 1 of the older posts
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